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UnDraw: Open-source illustrations for every project you can imagine and create

undraw.co

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Re: UnDraw: Open-source illustrations for every project you can imagine and create

#2
This is awesome and inspiring. I'll probably use this in a future project.

A few questions:

1) How do you plan to monetize the service? Always important to ask of free services so I don't get blindsighted later. :)

2) How often are new images added? Is there a process to go through to request specific images/themes being added (perhaps for a fee)?

3) On the "For Designers" page I see that every image is a vector and scalable -- do you plan on offering a few separate PNG downloads for things like small, medium, large? Obviously people can resize things manually (or, at least, I assume they can losslessly resize PNGs without photoshop), but it might be a nice quality of life improvement too.

Sorry if these are answered in an FAQ or something in the footer -- with infinite scroll I can't ever get down long enough to see what's actually in it. :P

Re: UnDraw: Open-source illustrations for every project you can imagine and create

#3
I have used undraw.co and the illustrations are plenty, neat, and customizable to a degree. For something that's royalty-free, it is an incredible body of work.

Here are some more related resources I've seen recommended by others:

Photoshop but for Illustrations (paid): https://www.drawkit.io/peach

https://icons8.com/ouch

https://www.humaaans.com/

https://www.manypixels.co/gallery/

Re: UnDraw: Open-source illustrations for every project you can imagine and create

#5
I love the project, but dislike what a meaningless bullshit buzz term "open source" is nowadays (or may always have been). Tesla's open source patents, open source recipes, open source illustration ... What source is open here? The vector data? Great, I can get the source, but what does this actually mean for my use of it? Can I just use it in my projects?

I think the terms you are looking for are "royalty free" or "permissively licensed".

Re: UnDraw: Open-source illustrations for every project you can imagine and create

#6
post #2

This is awesome and inspiring. I'll probably use this in a future project. A few questions: 1) How do you plan to monetize the service? Always important to ask of free services so I don't get blindsighted later. :) 2) How often are new images added? Is there a process to go through to request specific images/themes being added (perhaps for a fee)? 3) On the "For Designers" page I see that every image is a vector and…

Hi, surprised to see unDraw posted here, as it's been two years since we started it! I'm Aggelos and I handle the product side of unDraw for Katerina who is the illustrator and creator of the project. So glad you like it and I'll do my best to answer your questions.

1) There's no chance of getting blindsided as Katerina started this to share work that was not used in client projects and keeps designing new ones daily since the reception of it has been amazing. In the off chance she gets tired, she'll just stop adding new ones, so no worries there!

2) She adds 2 daily for the past two years, but can't promise she'll keep up the pace during the holidays! If you want to request a specific one, she's pretty open to it on Twitter @ninalimpi. But don't share this! Haha...

3) Having the color change on the fly and offering PNG alongside SVG's, I think it would be redundant to add more options.

Btw, the footer is available in the homepage and is included in the /illustrations page for aesthetic reasons! Haha!

Re: UnDraw: Open-source illustrations for every project you can imagine and create

#8

I love the project, but dislike what a meaningless bullshit buzz term "open source" is nowadays (or may always have been). Tesla's open source patents, open source recipes, open source illustration ... What source is open here? The vector data? Great, I can get the source, but what does this actually mean for my use of it? Can I just use it in my projects? I think the terms you are looking for are "royalty free" or "…

It was the easier way to signal what exactly unDraw was back then when it was launched and since SVG images are code, it was much cleaner than writing CC(whatever) for users to understand. It remains that way but it will be much clearer in the new version.

Re: UnDraw: Open-source illustrations for every project you can imagine and create

#9
The license (https://undraw.co/license) of the illustrations is definitely not open-source:

>This license does not include the right to compile assets, vectors or images from unDraw to replicate a similar or competing service, in any form or distribute the assets in packs. This extends to automated and non-automated ways to link, embed, scrape, search or download the assets included on the website without our consent.

Re: UnDraw: Open-source illustrations for every project you can imagine and create

#10

The license ( https://undraw.co/license ) of the illustrations is definitely not open-source: >This license does not include the right to compile assets, vectors or images from unDraw to replicate a similar or competing service, in any form or distribute the assets in packs. This extends to automated and non-automated ways to link, embed, scrape, search or download the assets included on the website without our conse…

Looks like it's based on the Unsplash license (https://unsplash.com/license) which is similarly not open source. "Free for commercial use" would be a more accurate description.
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