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Valve: We're Excited to Unveil Half-Life: Alyx

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Re: Valve: We're Excited to Unveil Half-Life: Alyx

#2
Wonder what Valve is doubling down with this title?

It seems like the previous games were all ground-breaking narratives, but with most of the storytellers having left in the last few years, I'd be curious to see what makes this different than your standard VR games

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#4

Wonder what Valve is doubling down with this title? It seems like the previous games were all ground-breaking narratives, but with most of the storytellers having left in the last few years, I'd be curious to see what makes this different than your standard VR games

>It seems like the previous games were all ground-breaking narratives

HL1: sure. Environment storytelling and exposition delivered by fully voiced NPCs? Back in 1998 that was legitimately amazing.

HL2: the same only better! That's not a dis on it, it's just the story/storytelling wasn't particularly groundbreaking at that point. It was just done well.

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#5
For those out of the loop, most felt Half life 3 was officially dead after one of the lead writers Marc Laidlaw leaked the plot to half life 2 episode 3 to give fans closure:

https://www.marclaidlaw.com/epistle-3/

https://www.reddit.com/r/HalfLife/comments/6vwelo/i_edited_m...

So it's surprising to see more half life being worked on!

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#6

Wonder what Valve is doubling down with this title? It seems like the previous games were all ground-breaking narratives, but with most of the storytellers having left in the last few years, I'd be curious to see what makes this different than your standard VR games

>It seems like the previous games were all ground-breaking narratives HL1: sure. Environment storytelling and exposition delivered by fully voiced NPCs? Back in 1998 that was legitimately amazing. HL2: the same only better! That's not a dis on it, it's just the story/storytelling wasn't particularly groundbreaking at that point. It was just done well.

HL2 was a flagship for a newer game engine. The physics and details were amazing when it came out, and then you had other games and mods like Garys Mod that was just an amazing sandbox of the engine in the game.

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#7
post #5

For those out of the loop, most felt Half life 3 was officially dead after one of the lead writers Marc Laidlaw leaked the plot to half life 2 episode 3 to give fans closure: https://www.marclaidlaw.com/epistle-3/ https://www.reddit.com/r/HalfLife/comments/6vwelo/i_edited_m... So it's surprising to see more half life being worked on!

[deleted]

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#8
post #6

Earlier quoted context omitted.

>It seems like the previous games were all ground-breaking narratives HL1: sure. Environment storytelling and exposition delivered by fully voiced NPCs? Back in 1998 that was legitimately amazing. HL2: the same only better! That's not a dis on it, it's just the story/storytelling wasn't particularly groundbreaking at that point. It was just done well.

HL2 was a flagship for a newer game engine. The physics and details were amazing when it came out, and then you had other games and mods like Garys Mod that was just an amazing sandbox of the engine in the game.

Character models remained best in class for several years after.

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#9
post #6

Earlier quoted context omitted.

HL2 was a flagship for a newer game engine. The physics and details were amazing when it came out, and then you had other games and mods like Garys Mod that was just an amazing sandbox of the engine in the game.

Character models remained best in class for several years after.

Don't forget about the fantastic AI. Being able to dynamically ract to sound and change tactics was pretty cutting edge.

Re: Valve: We're Excited to Unveil Half-Life: Alyx

#10

Wonder what Valve is doubling down with this title? It seems like the previous games were all ground-breaking narratives, but with most of the storytellers having left in the last few years, I'd be curious to see what makes this different than your standard VR games

>It seems like the previous games were all ground-breaking narratives HL1: sure. Environment storytelling and exposition delivered by fully voiced NPCs? Back in 1998 that was legitimately amazing. HL2: the same only better! That's not a dis on it, it's just the story/storytelling wasn't particularly groundbreaking at that point. It was just done well.

From the tech side it was the heavy, and smart, use of scripting that made HL1 stand out.

With HL2 it was the added physics engine trough the change to Source, back then that used to be a big deal and whole gameplay mechanics revolve around that (gravity gun).

In that context, I do not really consider it that surprising for the next HL project to focus on VR because even early demos of that combination looked already very promising 5 years ago [0].

[0] https://youtu.be/-RehCTRrWM0

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