The Creepy Corridors of Video Games
eurogamer.net
The Creepy Corridors of Video Games
1–10 of 29 posts
Re: The Creepy Corridors of Video Games
#2Re: The Creepy Corridors of Video Games
#3I wish this idea was applied to the buildings I work in, where I keep getting lost. For example, a green line tracing a way to the cafeteria; a blue one going to the restrooms; a red one to the exits, etc.
Re: The Creepy Corridors of Video Games
#4lolwut[1]
[1]: https://en.wikipedia.org/wiki/P.T._(video_game)#Removal_and_...
Re: The Creepy Corridors of Video Games
#5Re: The Creepy Corridors of Video Games
#6On the other hand, corridors in Half Life 1 were very well designed and not-fear inducing, especially in the beginning of the game - with colored lines on walls marking the routes to important destinations[1]. I wish this idea was applied to the buildings I work in, where I keep getting lost. For example, a green line tracing a way to the cafeteria; a blue one going to the restrooms; a red one to the exits, etc. [1]…
Re: The Creepy Corridors of Video Games
#7> Buy P.T. from Amazon lolwut[1] [1]: https://en.wikipedia.org/wiki/P.T._(video_game)#Removal_and_...
Re: The Creepy Corridors of Video Games
#8/r/backrooms is an excellent subreddit devoted to real-life examples of this trope. It's surprisingly creepy.
Re: The Creepy Corridors of Video Games
#9/r/backrooms is an excellent subreddit devoted to real-life examples of this trope. It's surprisingly creepy.
Some neat pictures, but I cannot fathom why anyone would be into weird roleplay based on a creepypasta.