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The Creepy Corridors of Video Games

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Re: The Creepy Corridors of Video Games

#2
This brings to mind my (rather limited) experience with portals designed as defense positions; short line of site, single person entry, with many twists and turns, and then, once you're inside, a nice long hallway to the manned security checkpoint.

Re: The Creepy Corridors of Video Games

#3
On the other hand, corridors in Half Life 1 were very well designed and not-fear inducing, especially in the beginning of the game - with colored lines on walls marking the routes to important destinations[1].

I wish this idea was applied to the buildings I work in, where I keep getting lost. For example, a green line tracing a way to the cafeteria; a blue one going to the restrooms; a red one to the exits, etc.

[1]https://youtu.be/hsTEoGoAxUk?t=396

Re: The Creepy Corridors of Video Games

#6
post #3

On the other hand, corridors in Half Life 1 were very well designed and not-fear inducing, especially in the beginning of the game - with colored lines on walls marking the routes to important destinations[1]. I wish this idea was applied to the buildings I work in, where I keep getting lost. For example, a green line tracing a way to the cafeteria; a blue one going to the restrooms; a red one to the exits, etc. [1]…

It's very common in hospitals. I'd love to see it in more places.

Re: The Creepy Corridors of Video Games

#9
post #8
post #5

/r/backrooms is an excellent subreddit devoted to real-life examples of this trope. It's surprisingly creepy.

Some neat pictures, but I cannot fathom why anyone would be into weird roleplay based on a creepypasta.

With the tidal wave of hateful vitriol permeating the tubes, silly roleplay subs where people have creative harmless fun helps to restore my faith in humanity. See also: /r/thefridgelight
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