(Literally) Drawing the HTML 5 Logo in Canvas with Javascript
1–10 of 14 posts
Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#2Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#3Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#4A collection of drawRect, drawCircle and setBrushColor calls isn't impressive just because it's done in JS. That's what graphics libraries are supposed to do. Maybe I'm missing something here...
Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#5Click the redraw button a bunch of times while it's still drawing for an interesting effect.
Anyway, thanks for pointing it out. I will try to fix it when I get home. Before then, have fun with the "interesting effects". =)
Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#6Click the redraw button a bunch of times while it's still drawing for an interesting effect.
Yep.. Apparently calling jquery ui's disable method doesn't disable the handler -- guess I should've read the docs... Anyway, thanks for pointing it out. I will try to fix it when I get home. Before then, have fun with the "interesting effects". =)
Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#7Increasing the sloppiness makes this way cooler. +1
Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#8Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#9I don't understand why people are impressed by HTML Canvas demos. It's like getting impressed by a calculator adding two numbers together. Or being impressed by a for loop statement in a language. Or being impressed by an fopen statement to read files. A collection of drawRect, drawCircle and setBrushColor calls isn't impressive just because it's done in JS. That's what graphics libraries are supposed to do. Maybe I'…
The article demonstrates a vector based 'hand drawing' algorithm that happens to use the HTML5 logo and be implemented in javascript with canvas.
Unfortunately it doesn't appear to implement a generalised library for scruffy drawing.
Re: (Literally) Drawing the HTML 5 Logo in Canvas with Javascript
#10Increasing the sloppiness makes this way cooler. +1