WebGPU and WSL in Safari
webkit.org
WebGPU and WSL in Safari
1–10 of 186 posts
Re: WebGPU and WSL in Safari
#2Re: WebGPU and WSL in Safari
#3Re: WebGPU and WSL in Safari
#4Re: WebGPU and WSL in Safari
#5The Web Shading Language is going to have to pick a new acronym; I did a double take when I saw that Windows Subsystem for Linux was coming to Safari
Re: WebGPU and WSL in Safari
#6The Web Shading Language is going to have to pick a new acronym; I did a double take when I saw that Windows Subsystem for Linux was coming to Safari
It really should be WebSL like everything else in its space (WebGL, WebAssembly, etc.)
Re: WebGPU and WSL in Safari
#7Re: WebGPU and WSL in Safari
#8Re: WebGPU and WSL in Safari
#9I'm unsure how they're getting better performance. Webgl is using opengl in a sort of sandboxed manner, does this webgpu approach bypass some checks or find different performant ways to do them? Afaik the biggest problem with gpu access from browsers is that the you instructions are not at all hardware secure. So everything has to be managed.
Re: WebGPU and WSL in Safari
#10I'm unsure how they're getting better performance. Webgl is using opengl in a sort of sandboxed manner, does this webgpu approach bypass some checks or find different performant ways to do them? Afaik the biggest problem with gpu access from browsers is that the you instructions are not at all hardware secure. So everything has to be managed.
Think of it like the equivalent between calling memcpy(a++, b++, 1) in a loop and calling memcpy(a, b, n) instead.