Technical Breakdown of a new NES game written in Lisp
1–10 of 71 posts
Re: Technical Breakdown of a new NES game written in Lisp
#2Re: Technical Breakdown of a new NES game written in Lisp
#3Re: Technical Breakdown of a new NES game written in Lisp
#4I didn't get any pop-up "pardon[ing] the interruption" or asking me to join a mailing list, or anything! To think this used to be the normal way of doing things on the web.
Re: Technical Breakdown of a new NES game written in Lisp
#5I know it's off-topic but I appreciate so much when somebody hosts their own blog rather than using Medium or some nag-ware hosting service. I didn't get any pop-up "pardon[ing] the interruption" or asking me to join a mailing list, or anything! To think this used to be the normal way of doing things on the web.
Re: Technical Breakdown of a new NES game written in Lisp
#6In the other hand the racket lisp behind the scenes _generates_ the assembly code based on some of the scheme primitives rather than porting its whole Racket runtime there, which in spite of not being the same as running a lisp in the NES hardware is still impressive.
Re: Technical Breakdown of a new NES game written in Lisp
#7In extremely latency sensitive applications, the mix of stack and instruction cacheline faults can cause significant overhead.
Re: Technical Breakdown of a new NES game written in Lisp
#8This is a complete and absolute hack and I love it. When reading the README file of their github it is possible to see how "impure" pragmatic decisions were made like for loops and not supporting proper recursion. I wish there would be more projects like this one porting lisp runtimes to more and more hardware. In the other hand the racket lisp behind the scenes _generates_ the assembly code based on some of the sche…
With developer mindshare flocking to the Haskell view of FP, for the Lisp family, only the Clojure users seem to still hold purity in high regard.
Re: Technical Breakdown of a new NES game written in Lisp
#9I know it's off-topic but I appreciate so much when somebody hosts their own blog rather than using Medium or some nag-ware hosting service. I didn't get any pop-up "pardon[ing] the interruption" or asking me to join a mailing list, or anything! To think this used to be the normal way of doing things on the web.
For what it's worth I hate medium as well. But I would recommend ghost.org if you want to go with self hosting.
Re: Technical Breakdown of a new NES game written in Lisp
#10This is a complete and absolute hack and I love it. When reading the README file of their github it is possible to see how "impure" pragmatic decisions were made like for loops and not supporting proper recursion. I wish there would be more projects like this one porting lisp runtimes to more and more hardware. In the other hand the racket lisp behind the scenes _generates_ the assembly code based on some of the sche…