Spatial Interfaces
johnpalmer.site
Spatial Interfaces
1–10 of 29 posts
Re: Spatial Interfaces
#2Re: Spatial Interfaces
#3Wasn’t this the thought behind the addressing of pages on GeoCities?
Re: Spatial Interfaces
#4we're working on a 3d avatar-based communication platform at mozilla called Hubs (hubs.mozilla.com) that is predicated on the idea that shared spatial awareness and use of media in a shared space will be a common utility in the future, especially in VR + AR.
Re: Spatial Interfaces
#5> I could place my personal site on a street near the websites of my friends. We could form a little village. Wasn’t this the thought behind the addressing of pages on GeoCities?
Re: Spatial Interfaces
#6Why should we have to emulate real world interactions, the whole idea of computing is to make tasks easier, less of a cognitive burden, not replicate them in a virtual world. Sure there are specific kinds of software that are in need of a more humane approach but I'm not sure skeuomorphism is the answer.
Re: Spatial Interfaces
#7> I could place my personal site on a street near the websites of my friends. We could form a little village. Wasn’t this the thought behind the addressing of pages on GeoCities?
Re: Spatial Interfaces
#8Unless you also want to enable castle building, no, I think a 3D interface would only add unnecessary complexity and cognitive burden. A 2D UI on desktop with keys for moving, flipping, looking at cards, and stacking, splitting, shuffling decks seems feasible.
On the other hand, if you spend time surveying the state-of-the-art in 3D input and real-time 3D physics engine, it will be clear how far away a functional deck of card simulation is. We simply don't have the tech now, and won't for the next 10 years.
3D games work because their focus is extremely limited (racing, shooting games), and/or low resolution (minecraft). As soon as you try to emulate the real world, you get things like Surgeon Simulator[1], where the awkwardness of the medium becomes fun in and of itself, albeit extremely unproductive.
[1] https://store.steampowered.com/app/518920/Surgeon_Simulator_...
Re: Spatial Interfaces
#9That and most of these problems can be solved in other, better ways... for the actual parts that are worth answering (no one is asking who is everyone meeting with now, and tiny avatars don’t answer that any better than a simple list).
Re: Spatial Interfaces
#10Skeuomorphism can be horrible. Just give a glance at what Microsoft attempted a couple of years ago https://www.youtube.com/watch?v=5teG6ou8mWU Why should we have to emulate real world interactions, the whole idea of computing is to make tasks easier, less of a cognitive burden, not replicate them in a virtual world. Sure there are specific kinds of software that are in need of a more humane approach but I'm not sure…