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Show HN: Swap-a-Doodle, a cross-platform social drawing app

swapadoodle.com

1–10 of 15 posts

Re: Show HN: Swap-a-Doodle, a cross-platform social drawing app

#2
Hi, all. OP / owner / founder here.

I’m finally launching a product that’s taken me years longer than I’d anticipated to complete. It’s a much bigger project than anything I’ve done before. My first app was the first battery indicator on Android, back in 2009, which was very successful by my standards (I didn’t have a college degree at the time and made way more money from it than I’d ever made from a job.) I also have a free instrument tuner on the Play Store.

Swap-a-Doodle aims much higher, and was quite an undertaking for me. It’s a cross-platform app (Android, iOS, and the web) for social drawing. I knew nothing about computer graphics when I started out, and just a bit about web programming. I learned so much along the way. I’m sure I’ll learn a lot more as the app grows.

The front end is written in Dart. The back end is written in Go and runs on App Engine, with Compute Engine for the websocket servers for live drawing (sharing a canvas with a friend to draw together at the same time). The Android and iOS apps are fairly small wrappers around the web app.

Feel free to ask questions. I’m of course open to feedback, or I wouldn’t post here — but I do feel somewhat vulnerable in this surreal moment of finally launching, so please keep that in mind and try to be kind if you do have criticism, and maybe frame it as “something that could be even better,” if that’s not too much of an ask. Thanks!

Re: Show HN: Swap-a-Doodle, a cross-platform social drawing app

#4
post #3

Fun! The basic feature feels like a cross-platform/device way of doing the iOS Messages drawing feature.

Thanks! I bought two iOS devices to develop on, but I haven't ever used the Messages app. Does it animate the drawing for the recipient, or just show the final image?

Re: Show HN: Swap-a-Doodle, a cross-platform social drawing app

#5
post #2

Hi, all. OP / owner / founder here. I’m finally launching a product that’s taken me years longer than I’d anticipated to complete. It’s a much bigger project than anything I’ve done before. My first app was the first battery indicator on Android, back in 2009, which was very successful by my standards (I didn’t have a college degree at the time and made way more money from it than I’d ever made from a job.) I also ha…

Why re-invent the wheel? If you're going to use Dart on the front-end surely Flutter is the obvious choice?

Re: Show HN: Swap-a-Doodle, a cross-platform social drawing app

#6
post #5
post #2

Hi, all. OP / owner / founder here. I’m finally launching a product that’s taken me years longer than I’d anticipated to complete. It’s a much bigger project than anything I’ve done before. My first app was the first battery indicator on Android, back in 2009, which was very successful by my standards (I didn’t have a college degree at the time and made way more money from it than I’d ever made from a job.) I also ha…

Why re-invent the wheel? If you're going to use Dart on the front-end surely Flutter is the obvious choice?

When I first started making the app, Dart existed, but Flutter didn't. Then Flutter existed, but didn't support the web. I thought that was still true, but I just checked, and Flutter for web [https://flutter.dev/web] does now exist, as a technical preview ("When trying Flutter for web, you can expect to experience crashes and missing features.")

When Flutter came out, I looked into it, wondering if it might be worth switching my approach (I figured most of the Dart code would probably be able to stay the same). There were other deal breakers at the time, but I don't recall them.

Maybe once Flutter for web is production ready, it would make a compelling alternative, but for now it isn't an option. I'm not sure if would have made things harder or easier. But I'll be curious to check it out.

Re: Show HN: Swap-a-Doodle, a cross-platform social drawing app

#8
post #2

Hi, all. OP / owner / founder here. I’m finally launching a product that’s taken me years longer than I’d anticipated to complete. It’s a much bigger project than anything I’ve done before. My first app was the first battery indicator on Android, back in 2009, which was very successful by my standards (I didn’t have a college degree at the time and made way more money from it than I’d ever made from a job.) I also ha…

Note: if you draw, hit Share, then back out, it wiped my contents without a prompt.

Re: Show HN: Swap-a-Doodle, a cross-platform social drawing app

#10
post #7

This is cool and really easy to use! I love how it captures mistakes you make (the undo actions) when sharing it.

Thanks! Yeah, I occasionally considered not including undos and redos, but there's so much positive value that easily outweighs the occasional negatives. Just a couple of the things I love about including them:

1) Much of the general idea is a sense of connection and intimacy -- it's not just the final product that you're sharing, but the process. When you see the mistakes, or the attempts to get something just right, it's a moment of connecting with the sender's experience while making it.

2) You can make emotionally evocative doodles by removing elements, so they're only present fleetingly but not present in the final image. (Examples of this are by friends I haven't thought to ask permission to share. But think: drawing a small plant, then undoing and drawing a bigger one, for several iterations, for example. You can sometimes do that by "erasing" the part you want to remove by drawing the background color, but if you want to remove something that's on top of something else, undoing is so much easier.)

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