Flutter looks good, but is painful
medium.com
Flutter looks good, but is painful
1–10 of 191 posts
Re: Flutter looks good, but is painful
#2OP has some valid points for sure, but fact is that any framework is going to have issues. Just part of the game.
Re: Flutter looks good, but is painful
#3I really don't understand the complaint about setup. If expanding an archive and setting an environment variable are that daunting, wait til you try mobile development...
Snark aside, remember phonegap/cordova? Pine for those glory days of low friction?
Re: Flutter looks good, but is painful
#4Re: Flutter looks good, but is painful
#5While the author's confusion is understandable, because most of the people posting in the linked Github issue have the same confusion, it's always been possible to build a 64-bit APK (and a 32-bit APK). The linked issue is actually about building a single "fat" APK with both 32-bit and 64-bit native libraries in it, which Google Play Store then repackages to have just the needed library for the device it's being downloaded to.
Shipping two separate APKs has always been possible and gives the same end result for just a little more build process work, which is (/should be) automated anyway.
I've been shipping an app like this for some time now, and it's really not a hardship in any way, certainly not one that justifies the amount of hand-wringing in that Github issue.
Re: Flutter looks good, but is painful
#6But, it's not like other companies are much better at this. At React Native they just autoclose them after some time. While Apple most likely has more open issues than Flutter but the data is not public.
Re: Flutter looks good, but is painful
#7Happy to help if you are stuck on any issue with Flutter. Our background is native application development, so far this is the best Cross-Platform Development toolkit available.
Phonegap, Ionic & others are web wrappers. PLEASE let Flutter grow!