DeepMind Can Now Beat Us at Multiplayer Games, Too
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Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#2Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#3So when can we expect DeepMind vs OpenAI?
From a research standpoint though, it'd be a waste of time.
Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#4Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#5Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#6Unlike a game of chess where the mind is basically the only one at work, this time the "body" might have had just as much of an input. Even regular bots were good enough for most players anyway :).
Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#7An important detail is missing from the article (or perhaps I missed it). The AI had an advantage unrelated to intelligence. It's "plugged" into the game in a way that gives it a big advantage. Better reaction time, better aim, technical capabilities that a human player with "primitive" input devices and looking at the game through a low res window can't get close to. Unlike a game of chess where the mind is basicall…
Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#8An important detail is missing from the article (or perhaps I missed it). The AI had an advantage unrelated to intelligence. It's "plugged" into the game in a way that gives it a big advantage. Better reaction time, better aim, technical capabilities that a human player with "primitive" input devices and looking at the game through a low res window can't get close to. Unlike a game of chess where the mind is basicall…
Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#9An important detail is missing from the article (or perhaps I missed it). The AI had an advantage unrelated to intelligence. It's "plugged" into the game in a way that gives it a big advantage. Better reaction time, better aim, technical capabilities that a human player with "primitive" input devices and looking at the game through a low res window can't get close to. Unlike a game of chess where the mind is basicall…
Source?
I see now that reaction time was compensated for. No info on accuracy.
[0] https://arstechnica.com/science/2019/05/googles-ai-group-mov...
Re: DeepMind Can Now Beat Us at Multiplayer Games, Too
#10An important detail is missing from the article (or perhaps I missed it). The AI had an advantage unrelated to intelligence. It's "plugged" into the game in a way that gives it a big advantage. Better reaction time, better aim, technical capabilities that a human player with "primitive" input devices and looking at the game through a low res window can't get close to. Unlike a game of chess where the mind is basicall…
People were attempting to build StarCraft agents for 10 years. 50000 actions per minute, complete vision of the entire map, predefined scripted build orders, restrictions on human opponents - nothing worked. A moderately competent player would destroy those old bots in 10 out of 10 games, it wasn't close.
These games have so much more to them than reaction time and dexterity, these new agents are doing something that simply wasn't possible before.