'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
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Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#2Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#3I don't know anything about game development so maybe someone can explain something to me. If you develop using 2014 technologies and it is now 2019 and you want your game to still look fairly visually modern, how much do you need to rewrite?
Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#4I don't know anything about game development so maybe someone can explain something to me. If you develop using 2014 technologies and it is now 2019 and you want your game to still look fairly visually modern, how much do you need to rewrite?
Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#5I don't know anything about game development so maybe someone can explain something to me. If you develop using 2014 technologies and it is now 2019 and you want your game to still look fairly visually modern, how much do you need to rewrite?
Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#6Blast into Star Citizen for free! https://robertsspaceindustries.com/promotions/35-Free-Fly
Star Citizen trial week shows off spaceladies and new spacecity https://www.rockpapershotgun.com/2019/05/01/star-citizen-tri...
Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#7Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#8I don't know anything about game development so maybe someone can explain something to me. If you develop using 2014 technologies and it is now 2019 and you want your game to still look fairly visually modern, how much do you need to rewrite?
Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#9This ponzi scheme is second only to bitcoin in the number of victims who continue to insist it will be successful so they don't have to face the fact that they got fleeced.
And new purchasers aren't required for me to get what I paid for, so it isn't a pyramid scheme.
If you don't like it, that's fine, of course. Just be honest with us (and yourself) about why, if you're going to all the trouble of telling us you don't like it.
Re: 'Star Citizen,' a Game That Raised $300M–But May Never Be Ready to Play
#10I don't know anything about game development so maybe someone can explain something to me. If you develop using 2014 technologies and it is now 2019 and you want your game to still look fairly visually modern, how much do you need to rewrite?