Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
1–10 of 27 posts
Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#2Specifically this is the "texture-by-numbers" application. Ex: https://www.mrl.nyu.edu/projects/image-analogies/potomac.htm...
Every single fancypants application of neural nets in graphics today is a retread of one of the applications of the Image Analogies algorithm.
Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#3If you want to see the same thing done 18 years ago without new-age machine learning, read https://www.mrl.nyu.edu/projects/image-analogies/index.html IMO the most elegant vision/graphics algorithm ever written. Specifically this is the "texture-by-numbers" application. Ex: https://www.mrl.nyu.edu/projects/image-analogies/potomac.htm... Every single fancypants application of neural nets in graphics today is a retread…
"we first label a photograph or painting by hand to indicate its component textures. We then give a new labeling, from which the analogies algorithm produces a new photograph"
DL approach generalizes over many images and can derive some some "idea" of how given class should look like (ie. a tree)
Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#4If you want to see the same thing done 18 years ago without new-age machine learning, read https://www.mrl.nyu.edu/projects/image-analogies/index.html IMO the most elegant vision/graphics algorithm ever written. Specifically this is the "texture-by-numbers" application. Ex: https://www.mrl.nyu.edu/projects/image-analogies/potomac.htm... Every single fancypants application of neural nets in graphics today is a retread…
The nvidia version seems to inpaint new details into the user segmented areas, like a collage of sorts.
Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#5Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#6Nicely done.
Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#7Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#8I should feel happier about it, but I can't stop feeling a bit odd that a sketch can go to photorealistic north of the bad so well now: I expected 5-10 more years for this.
Re: Photos from Crude Sketches: Nvidia's GauGAN Explained Visually
#9I find this ... disquieting. I think its fantastic but I also find something about the lack of uncanny valley troubling. I should feel happier about it, but I can't stop feeling a bit odd that a sketch can go to photorealistic north of the bad so well now: I expected 5-10 more years for this.