The Lobster Programming Language
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The Lobster Programming Language
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Re: The Lobster Programming Language
#2Re: The Lobster Programming Language
#3Re: The Lobster Programming Language
#4Re: The Lobster Programming Language
#5I don't really see the point in using Python syntax and then throwing in a handful of random differences that don't have anything to do with the domain you're working in. Syntax level support for vector operations or for shader interopability I would get. Making for loops follow some randomly different syntax, I don't see the point of that.
Re: The Lobster Programming Language
#6Portable python for games...? Does it compile and run natively?
Re: The Lobster Programming Language
#7Portable python for games...? Does it compile and run natively?
You currently run it either as a bytecode VM (which is rather fast and runs on any platform), or you can translate it to C++ if you want an additional speed boost.
Re: The Lobster Programming Language
#8I don't really see the point in using Python syntax and then throwing in a handful of random differences that don't have anything to do with the domain you're working in. Syntax level support for vector operations or for shader interopability I would get. Making for loops follow some randomly different syntax, I don't see the point of that.
The cases where it differs from Python are actually for good reason: unlike Python that only has built-in control structures, here any function can look like if/for/while if it takes a lambda body.
Re: The Lobster Programming Language
#9This reminds me of processing. https://processing.org/
Re: The Lobster Programming Language
#10I don't really see the point in using Python syntax and then throwing in a handful of random differences that don't have anything to do with the domain you're working in. Syntax level support for vector operations or for shader interopability I would get. Making for loops follow some randomly different syntax, I don't see the point of that.
Also 'include'? Why would you add the single most awful part of C/C++ to a python-alike.