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Google Stadia uses Style Transfer ML to change video game art in real time

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Re: Google Stadia uses Style Transfer ML to change video game art in real time

#3
To me this was the least interesting part of the Stadia reveal. State share was the real innovation imo. Would any serious game studio use style transfer ml to actually replace their visual artists? Didn't seem like the quality was there.

That said, it is an awesome PoC. Just not something I see being practically applicable.

Re: Google Stadia uses Style Transfer ML to change video game art in real time

#5
post #3

To me this was the least interesting part of the Stadia reveal. State share was the real innovation imo. Would any serious game studio use style transfer ml to actually replace their visual artists? Didn't seem like the quality was there. That said, it is an awesome PoC. Just not something I see being practically applicable.

Honestly seems more like a user-end personalization than something a developer would use. In a game settings menu, you choose an image that maybe you uploaded to use as the game style? Definitely something people would use. Especially if they figure out how to make it selectively apply to only certain textures/objects or parts of the screen, which seems likely.

Re: Google Stadia uses Style Transfer ML to change video game art in real time

#10
post #3

To me this was the least interesting part of the Stadia reveal. State share was the real innovation imo. Would any serious game studio use style transfer ml to actually replace their visual artists? Didn't seem like the quality was there. That said, it is an awesome PoC. Just not something I see being practically applicable.

I would have been much more interested in using deep learning to make human faces more realistic. Somebody was experimenting with it in the past quite successfully IIRC, but I'd love to try it on a real game.
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