Understand, Design, Build: A Framework for Problem-Solving
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Re: Understand, Design, Build: A Framework for Problem-Solving
#2Re: Understand, Design, Build: A Framework for Problem-Solving
#3Re: Understand, Design, Build: A Framework for Problem-Solving
#4https://intenseminimalism.com/2015/a-framework-for-thinking-...
Re: Understand, Design, Build: A Framework for Problem-Solving
#5It's in the book (available online for free) called How to Design Programs: https://www.htdp.org
It introduces the notion of a "design recipe" for structuring thinking and problem-solving for programming.
Re: Understand, Design, Build: A Framework for Problem-Solving
#6A better framework might be cobbled together from various disciplines. For instance, "Understand". This part is huge. Well, bigger than those three questions the author lists.
"Understanding" begins by stepping back to look at the environment as a whole. Bound the situation. Assess organisational culture, the environment (immutable aspects of a transformation/process), the organisation's technology landscape (Active Directory?), regulatory requirements, competition, suppliers and customers.
There's also the social system (roles, norms, values), and the political landscape.
Then you define your objective. But before you can do that you need to know who your client is. Sure, in SV that's often easy. Outside that bubble not so much. Identify the client by asking some questions - whom do you need to satisfy? Who will judge the success of the project? Who will fail if the project fails? Who has authority for the project? Who pays for the project? Whom do you report to?
After all that you're ready to set an objective. Vision/scope stuff. Specific, measurable, attainable, realistic and time-boxed. Cliche'd, but when a project goes wrong the specification is the only version of the truth a team has to fall back on.
Setting project objectives is much bigger than I can do justice to here. However once you have that you can start with the fun stuff. Design, build, deploy, repeat until done.
However while you're doing the fun stuff you still have to do the unfun stuff too - risk management, and stakeholder management. And it's stupefyingly incredible how many people think they know how to do these things but can't readily explain the difference between mitigation and contingency, exposure and impact, or why you have to be nice to the CIO for your project to succeed, even though the CTO and CEO are on your side.
I've written about all this stuff. https://www.wittenburg.co.uk/Entry.aspx?id=8ec91ced-b3a4-4b0...
Re: Understand, Design, Build: A Framework for Problem-Solving
#7Re: Understand, Design, Build: A Framework for Problem-Solving
#8> Our job is to find and solve problems that move the business forward.
Couldn't agree more. Would also add that this "best dev==best at coding" ain't only restricted to the young ones. Never stop asking theses "why" questions that sometimes show us that crappy and cheap systems may work wonders ;)
Re: Understand, Design, Build: A Framework for Problem-Solving
#9Is... is this waterfall?
Re: Understand, Design, Build: A Framework for Problem-Solving
#10This is basically a simplified version of the design thinking framework with the implied "build" step at the end made explicit.
For example, the process that has been taught at Stanford for years is: empathize, define, ideate, prototype, test. The first two steps could map to "understand" here with the last three falling among "design" and "build" depending on the fidelity of your prototype.
PDF link to an overview from Stanford: https://dschool-old.stanford.edu/sandbox/groups/designresour...