Documenting my journey growing my SaaS to a $100.000 a year
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Re: Documenting my journey growing my SaaS to a $100.000 a year
#2Re: Documenting my journey growing my SaaS to a $100.000 a year
#3I'm hoping that's USD $100,000 and not USD $100.00(0)
Re: Documenting my journey growing my SaaS to a $100.000 a year
#4Re: Documenting my journey growing my SaaS to a $100.000 a year
#5Best of luck! I’m jealous that you’re getting to experience it for the first time!
Re: Documenting my journey growing my SaaS to a $100.000 a year
#6I don't love performance tracking software. It can (1) easily become something that people deliberately game; (2) lead to a paranoid environment [in a Down and Out in the Magic Kingdom/Brave New World sense]; and (3) actively impede productivity.
That said, I'm sure there's a vigorous corporate market for it.
One large obstacle (as you mentioned) will be your writing. Working on your grammar or finding a business partner with strong writing skills will help.
Re: Documenting my journey growing my SaaS to a $100.000 a year
#7Re: Documenting my journey growing my SaaS to a $100.000 a year
#8I'm hoping that's USD $100,000 and not USD $100.00(0)
I think context makes that clear. For currency there's no reason to have 3 zeros after the decimal point. In some parts of the world, the comma gets replaced by the period.
Re: Documenting my journey growing my SaaS to a $100.000 a year
#9Good luck! Having just reached that milestone with browserless.io (Revenue: https://www.indiehackers.com/product/browserless ), I can assertively say you’ll learn _a lot_ from getting there. The biggest skill I wish I had is the ability to distance myself emotionally from the product. They say it takes passion to build a successful product, and many (most) of the time that means becoming emotionally attached. Remembe…
Re: Documenting my journey growing my SaaS to a $100.000 a year
#10Looks like it's this: https://www.indiehackers.com/product/dumogi I don't love performance tracking software. It can (1) easily become something that people deliberately game; (2) lead to a paranoid environment [in a Down and Out in the Magic Kingdom/Brave New World sense]; and (3) actively impede productivity. That said, I'm sure there's a vigorous corporate market for it. One large obstacle (as you mentioned) will…