Habitat: A fast 3D simulator for embodied AI research
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Re: Habitat: A fast 3D simulator for embodied AI research
#2Re: Habitat: A fast 3D simulator for embodied AI research
#3Low on technical detail. What can this do that Gazebo cannot?
Re: Habitat: A fast 3D simulator for embodied AI research
#4Not sure why "photorealistic" is such a big selling point here. If we can make robots navigate in DOOM they will probably be able to navigate in Habitat and vice versa. Low on technical detail. What can this do that Gazebo cannot?
Re: Habitat: A fast 3D simulator for embodied AI research
#5Not sure why "photorealistic" is such a big selling point here. If we can make robots navigate in DOOM they will probably be able to navigate in Habitat and vice versa. Low on technical detail. What can this do that Gazebo cannot?
Re: Habitat: A fast 3D simulator for embodied AI research
#6Not sure why "photorealistic" is such a big selling point here. If we can make robots navigate in DOOM they will probably be able to navigate in Habitat and vice versa. Low on technical detail. What can this do that Gazebo cannot?
More confusion. Looking closer at the actual code, there are actually do ?
Physics would be a layer above this; I imagine Bullet can be integrated within Habitat, but will come with significant hit on speed. These choices depend quite a bit on the task being studied.