Major Games Publishers Are Feeling the Impact of Peaking Attention
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Major Games Publishers Are Feeling the Impact of Peaking Attention
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Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#2Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#3Activision just had a record-setting year of high revenue (presumably they are not feeling the impact of peaking attention), in part because the quality of their products is still high-ish. They laid people off because they could, not because of any downturn in business.
EA's quarterly results are down, because their product quality has suffered and their pricing has risen, players are somewhat disengaging. Those problems are with EA and internal to EA, not problems with the industry.
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The article is right to claim that too much focus is on "Fortnite", but they miss their own point. These companies are not suffering from "peak attention", so much as they have stumbled into various mismanagement and/or bled out a chunk of their talent and ability to create. These companies problems are impacting the products they ship.
If you build a well designed, well crafted product, players will still happily arrive and spend lots of money (as EA's own Apex Legends is showing today, and as Fortnite, Spider-Man, RDR2, Warframe, Path of Exile, Magic Arena, and many others routinely demonstrate.)
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#4The pace that the market is moving is pretty incredible in direct contrast to the landscape even just 5 years ago when MOBA's owned the world.
This in conjunction with other nimble, highly accessible entertainment experiences (Tiktok, HQ and its clones, etc) make for vast and extremely fickle landscape vying for attention. It's really fascinating to zoom out and watch it unfold.
Personally I'm just thrilled to see the level of production around eSports really kick off. Games that have been around for a decade plus now (CS:GO, Dota 2, Street Fighter) now have these incredibly high quality events and online coverage that for me have shifted my attention away from many traditional sports I used to watch.
Exciting times for sure.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#5I guess if I had one point to make it would be that all the big titles focus a lot on endgame rather than making the mid-game deeper and more fun.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#6It's been years since I played any games really. I enjoyed D3 and really committed for a while to WoW. personally, I don't really like free to play as it distorts the gaming experience too much. Take WoW for example: when it started, it was legitimately slow and hard to get to level 20. Now that level 20 is the free to play cap, it only takes a few hours. All the fun that came from exploration and "play" of the game…
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#7An interesting thing that's happening right now with the release and rise of Apex Legends is seeing how these now stale numbers are already starting to move around in regards to the level of engagement that Fortnite now commands versus what it commanded only weeks ago. The pace that the market is moving is pretty incredible in direct contrast to the landscape even just 5 years ago when MOBA's owned the world. This in…
Also most esports telecasts have too much fluff and too little gameplay, hours of pregame chats and pettifloggery for very short actual gameplay, they should take a hint from football(Soccer for Americans), esp EPL broadcasts, very less fluff.
I think the content would be richer if one could spectate the tournaments in-engine rather than watch them as video streams, atleast then viewers can take full potential of such telecasts, see things from any angle / perspective desired.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#8It's been years since I played any games really. I enjoyed D3 and really committed for a while to WoW. personally, I don't really like free to play as it distorts the gaming experience too much. Take WoW for example: when it started, it was legitimately slow and hard to get to level 20. Now that level 20 is the free to play cap, it only takes a few hours. All the fun that came from exploration and "play" of the game…
They recently did a stat squish and made a large part of the old world autoscaling so you can take your time in an area and exhaust the quests there.
I have no idea what you mean when you say wow is like fortnite.
All this said, the quality of writing and attention to game design has suffered recently. I assume Blizzard has attention on other games.
Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#9Re: Major Games Publishers Are Feeling the Impact of Peaking Attention
#10This seems like a inaccurate take from folks who are not following the gaming industry closely. Activision just had a record-setting year of high revenue (presumably they are not feeling the impact of peaking attention), in part because the quality of their products is still high-ish. They laid people off because they could, not because of any downturn in business. EA's quarterly results are down, because their produ…
And yet they posted pre-tax profits of almost 1.5 billion dollars in 2018 (their highest profit numbers in the last 4 years). That's hardly the mark of a company that's ready to go under.
Growth is not the only measure of a companies health.