Asynchronous Programming in Rust book
rust-lang.github.io
Asynchronous Programming in Rust book
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#6https://rust-lang.github.io/async-book/getting_started/state...
Is missing, somewhat ironic?
Feels very much like the state of async matches the state of the guide. :P
What is the state of async? Is it close? Is it still changing with the futures 0.3-beta not finalized?
Are we six months away? A year?
Re: Asynchronous Programming in Rust book
#7Is it just me, or is the fact that the most important part: https://rust-lang.github.io/async-book/getting_started/state... Is missing, somewhat ironic? Feels very much like the state of async matches the state of the guide. :P What is the state of async? Is it close? Is it still changing with the futures 0.3-beta not finalized? Are we six months away? A year?
Re: Asynchronous Programming in Rust book
#8Re: Asynchronous Programming in Rust book
#9Is it just me, or is the fact that the most important part: https://rust-lang.github.io/async-book/getting_started/state... Is missing, somewhat ironic? Feels very much like the state of async matches the state of the guide. :P What is the state of async? Is it close? Is it still changing with the futures 0.3-beta not finalized? Are we six months away? A year?
You can track the progress of the remaining issues here: https://areweasyncyet.rs/
What is going on with futures 0.3? Why is everyone still using 0.1?
How does that relate to these issues?
It superficially appears like the whole async story is still in a concept stage...
Re: Asynchronous Programming in Rust book
#10I think I'm correct in saying you don't need tokio for async but it seems all non-toy code uses it. Are there any alternatives to tokio out there for writing real async code or is the idea to build everything on it? As if it was std, but it's not... right?