Rage for iPhone
engadget.com
Rage for iPhone
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Re: Rage for iPhone
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#6http://bethblog.com/index.php/2010/10/29/john-carmack-discus...
Notable titbits for me:
- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).
- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)
Re: Rage for iPhone
#7This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise.
Re: Rage for iPhone
#8This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activisi…
Re: Rage for iPhone
#9This isn't a "news." That article is dated aug 12th 2010.
Re: Rage for iPhone
#10Earlier quoted context omitted.
id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activisi…
They have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.