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Rage for iPhone

engadget.com

1–10 of 14 posts

Re: Rage for iPhone

#3
This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).

Re: Rage for iPhone

#4
carmack had always been a childhood hero of mine, having seen wolfenstein 3d as a kid showcased in the computer section of sears (yes sears). Carmack just entered steve jobs territory for me. This is going to change everything.

Re: Rage for iPhone

#7
post #3

This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).

id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game.

What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise.

Re: Rage for iPhone

#8
post #7
post #3

This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).

id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activisi…

They have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.

Re: Rage for iPhone

#10
post #7

Earlier quoted context omitted.

id's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activisi…

They have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.

Dang, hadn't heard that. Well, at least the next Bethesda RPG will have a decent engine to build on...
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