Show HN: QuadTree model for generating random road networks
1–7 of 7 posts
Re: Show HN: QuadTree model for generating random road networks
#2Re: Show HN: QuadTree model for generating random road networks
#3Are there really towns and cities that look like the generated maps in the readme? As a European, the maps look completely alien; but perhaps this looks like a US city?
Re: Show HN: QuadTree model for generating random road networks
#4Are there really towns and cities that look like the generated maps in the readme? As a European, the maps look completely alien; but perhaps this looks like a US city?
Must make map making easier as someone actually appears to have created a physical grid system... :-)
Re: Show HN: QuadTree model for generating random road networks
#5Are there really towns and cities that look like the generated maps in the readme? As a European, the maps look completely alien; but perhaps this looks like a US city?
as I understand it, this is because the land was more and more allocated in logical blocks -
https://en.wikipedia.org/wiki/Public_Land_Survey_System#Size...
I mean, we even have completely square or nearly completely square states -
https://en.wikipedia.org/wiki/Colorado
etc
Re: Show HN: QuadTree model for generating random road networks
#6If I understand this correctly, then the edges of every final quadtree node are assumed to be roads. As a result, if a given quadtree node isn't subdivided, its edges form a large square road 'box'. I think this makes the resultant road grids look artificial, at least for viewers who are used to twiddly networks that have developed organically over decades/centuries.
Re: Show HN: QuadTree model for generating random road networks
#7Are there really towns and cities that look like the generated maps in the readme? As a European, the maps look completely alien; but perhaps this looks like a US city?
[0] https://www.google.com/maps/place/Salt+Lake+City,+UT/@40.737...
[1] https://www.google.com/maps/place/Pittsburgh,+PA/@40.4424429...