Visualizing quaternions: An explorable video series
1–10 of 36 posts
Re: Visualizing quaternions: An explorable video series
#2i had high hopes this would be it, but this is just a concise lesson form for the series.. which is great! i am a huge fan of both eater's and sanderson's entire ouvre
what's great is that 3b1b releases the code that generates these videos and i have cloned the manim(o) library a number of times in the past when a video had an idea i wanted to play around with but the effort usually gets a low priority and i get distracted with more pressing projects
i figure a simple localhost python server serving up dynamic frames generated by manim could do the trick, maybe i'll work at it again this weekend
when i want to learn a new mathematical concept i like to write the source myself, which is great for getting at the nuts and bolts but it is usually after i have done this and start to tweak the models or constants that i begin to gain a real intuitive understanding of an underlying concept
Re: Visualizing quaternions: An explorable video series
#3Re: Visualizing quaternions: An explorable video series
#4Re: Visualizing quaternions: An explorable video series
#5Here’s a cool demo http://www.chinedufn.com/dual-quaternion-shader-explained/
They seem to correspond to linear logic which is insanity.
Re: Visualizing quaternions: An explorable video series
#6oof, the one thing i am wont to want with 3b1b videos is an interactive suite accompaniment.. unreasonably ungrateful i know ;P i had high hopes this would be it, but this is just a concise lesson form for the series.. which is great! i am a huge fan of both eater's and sanderson's entire ouvre what's great is that 3b1b releases the code that generates these videos and i have cloned the manim(o) library a number of t…
Re: Visualizing quaternions: An explorable video series
#7oof, the one thing i am wont to want with 3b1b videos is an interactive suite accompaniment.. unreasonably ungrateful i know ;P i had high hopes this would be it, but this is just a concise lesson form for the series.. which is great! i am a huge fan of both eater's and sanderson's entire ouvre what's great is that 3b1b releases the code that generates these videos and i have cloned the manim(o) library a number of t…
is this framework based on OpenGL?
the repo has a number of custom self defined objects that allows for pretty abstracted handling
it appears the frames are drawn ad hoc using PIL, SVG and or cairo libraries with the spatial reasoning done explicitly in the source
Re: Visualizing quaternions: An explorable video series
#8No one, not ever, has been able to explain them sufficiently for me, or in a way that I can grasp.
Oh well.
Re: Visualizing quaternions: An explorable video series
#9I am never going to understand quaternions. I just accept this, now. No one, not ever, has been able to explain them sufficiently for me, or in a way that I can grasp. Oh well.
Re: Visualizing quaternions: An explorable video series
#10oof, the one thing i am wont to want with 3b1b videos is an interactive suite accompaniment.. unreasonably ungrateful i know ;P i had high hopes this would be it, but this is just a concise lesson form for the series.. which is great! i am a huge fan of both eater's and sanderson's entire ouvre what's great is that 3b1b releases the code that generates these videos and i have cloned the manim(o) library a number of t…
i had thought the shorter clips were just that, clips from the 3b1b videos, but when i decided to click through it's much more than that
they are calling it explorable video
the videos are fully interactive.. this is awesome!