WideNES – Peeking Past the Edge of NES Games
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Re: WideNES – Peeking Past the Edge of NES Games
#2This is a very neat trick and it seems like it works really well, I’m kinda surprised I’ve not seen anything like it before.
Re: WideNES – Peeking Past the Edge of NES Games
#3I almost gave up on this after seeing the first gif thinking that was going to be it, but I couldn’t have been more wrong. This is a very neat trick and it seems like it works really well, I’m kinda surprised I’ve not seen anything like it before.
At the time the only way they could do this was either spend HOURS playing the game and recording or screengrabbing it, or ask the developer nicely for a level layout.
It would be nice to see WideNES be used in this way to create new walkthroughs for games, or for large print posters etc.
Re: WideNES – Peeking Past the Edge of NES Games
#4Re: WideNES – Peeking Past the Edge of NES Games
#5There has been recent focus on ML research trying to win or beat games. What if the goal was merely to have an agent that would manage to explore the largest game "area" possible? Has that been done before?
Re: WideNES – Peeking Past the Edge of NES Games
#6Re: WideNES – Peeking Past the Edge of NES Games
#7I almost gave up on this after seeing the first gif thinking that was going to be it, but I couldn’t have been more wrong. This is a very neat trick and it seems like it works really well, I’m kinda surprised I’ve not seen anything like it before.
It reminds me of the old 'walkthroughs' the games magazines used to print years ago. They'd devote at least two pages showing all the levels connected together as one big graphic, with hints and tips added as text in the appropriate places. At the time the only way they could do this was either spend HOURS playing the game and recording or screengrabbing it, or ask the developer nicely for a level layout. It would be…
Re: WideNES – Peeking Past the Edge of NES Games
#8Re: WideNES – Peeking Past the Edge of NES Games
#9Which brings to my mind an interesting question: Could a ml agent be used to auto-explore with the intention of visiting all parts of the game world? There has been recent focus on ML research trying to win or beat games. What if the goal was merely to have an agent that would manage to explore the largest game "area" possible? Has that been done before?
Re: WideNES – Peeking Past the Edge of NES Games
#10Which brings to my mind an interesting question: Could a ml agent be used to auto-explore with the intention of visiting all parts of the game world? There has been recent focus on ML research trying to win or beat games. What if the goal was merely to have an agent that would manage to explore the largest game "area" possible? Has that been done before?
Exactly my thought. You wouldn't want to download the ROM itself, but the augmented ROM with the entire worldview for your 4k pleasure. What a nerdy time we live in!