Beyond the pixel plane: sensing and learning in 3D
thegradient.pub
Beyond the pixel plane: sensing and learning in 3D
1–10 of 16 posts
Re: Beyond the pixel plane: sensing and learning in 3D
#2Also, if you want to work on this stuff full time- https://news.ycombinator.com/item?id=17649726
Re: Beyond the pixel plane: sensing and learning in 3D
#3This is a great overview. Also checkout CS 468 from Stanford, http://graphics.stanford.edu/courses/cs468-17-spring/ "Machine Learning for 3D Data" Also, if you want to work on this stuff full time- https://news.ycombinator.com/item?id=17649726
Do you know what are the most precise programmable RGB-D cameras a non-professional can buy? I was trying to extract 3D information just from a single camera via 3D convolutions and RNNs (for a self-driving car project) and would like to play with real 3D a bit as well.
Re: Beyond the pixel plane: sensing and learning in 3D
#4Re: Beyond the pixel plane: sensing and learning in 3D
#5This is a great overview. Also checkout CS 468 from Stanford, http://graphics.stanford.edu/courses/cs468-17-spring/ "Machine Learning for 3D Data" Also, if you want to work on this stuff full time- https://news.ycombinator.com/item?id=17649726
Super cool course! Thanks for the link! Do you know what are the most precise programmable RGB-D cameras a non-professional can buy? I was trying to extract 3D information just from a single camera via 3D convolutions and RNNs (for a self-driving car project) and would like to play with real 3D a bit as well.
I've been playing around with a few and I'd recommend the Orbbec Astra and the Intel RealSense (the new D435 is what I've been using) as decent but cheap cameras if you want to get started! The Asus Xtion PRO LIVE is also quite good but since it's been discontinued it's pretty hard to find.
The Stereolabs ZED relies on stereo vision but produces a similar output as traditional RGB-D cameras, and I've heard good things about it as well!
Re: Beyond the pixel plane: sensing and learning in 3D
#6In addition to the architectures mentioned in this great overview, I'm excited to see progress on spectral and geodesic CNNs for graphs and manifolds. Check out this other fantastic source for info on 3D ML: http://geometricdeeplearning.com
Re: Beyond the pixel plane: sensing and learning in 3D
#7Has any progress been made towards single view 2D -> 3D inference?
Re: Beyond the pixel plane: sensing and learning in 3D
#8Re: Beyond the pixel plane: sensing and learning in 3D
#9What about pose estimation? e.g. Given a well defined coordinate system, like the origin is the nose on a face, determine the pose of the face. Is this still best done with classic optimization formulations like ransac/ICP and a supplied model, or have these been bested by learned models somehow?
With that said, I think there's still a ton of merit in classical geometric approaches like ICP — there's a real, geometric basis to why they work. Convolutional networks can demonstrate some pretty amazing results, but they're still mostly "black boxes" to us, and a consequence of this is that it's hard to understand why they work and predict when they'll fail. This blog post (by the PoseNet author, actually) articulates the viewpoint well: https://alexgkendall.com/computer_vision/have_we_forgotten_a.... One recent research direction that I personally find really fascinating is designing deep learning architectures around real geometric properties, e.g. as in Skydio's deep stereo work: https://arxiv.org/pdf/1703.04309.pdf
Re: Beyond the pixel plane: sensing and learning in 3D
#10This is a great overview. Also checkout CS 468 from Stanford, http://graphics.stanford.edu/courses/cs468-17-spring/ "Machine Learning for 3D Data" Also, if you want to work on this stuff full time- https://news.ycombinator.com/item?id=17649726
Super cool course! Thanks for the link! Do you know what are the most precise programmable RGB-D cameras a non-professional can buy? I was trying to extract 3D information just from a single camera via 3D convolutions and RNNs (for a self-driving car project) and would like to play with real 3D a bit as well.