Stop Validating and Start Co-Creating
producttalk.org
Stop Validating and Start Co-Creating
1–10 of 10 posts
Re: Stop Validating and Start Co-Creating
#2Pretty good advice for any creative engineering discipline.
The hard part is always defining “overengineered”. Is 1 day of design work enough? Is 2 weeks too much? Good taste and experience rule here, and the best engineers make the right decisions, leading to great products. Problem is, it’s hard to define what makes someone good at this- though it’s incredibly important for product success.
Software design is still a very creative endeavor and probably always will be.
Re: Stop Validating and Start Co-Creating
#3Re: Stop Validating and Start Co-Creating
#4Summary: don’t let the perfect be the enemy of the good. And don’t overoptimize before you build something. Pretty good advice for any creative engineering discipline. The hard part is always defining “overengineered”. Is 1 day of design work enough? Is 2 weeks too much? Good taste and experience rule here, and the best engineers make the right decisions, leading to great products. Problem is, it’s hard to define wha…
But, I also think why Apple did not do it with iPhone? They could have just built a device with phone only capabilities. Leaving aside that, they rebuilt\redesigned a ready-to-market iPhone (first version)
Re: Stop Validating and Start Co-Creating
#5Summary: don’t let the perfect be the enemy of the good. And don’t overoptimize before you build something. Pretty good advice for any creative engineering discipline. The hard part is always defining “overengineered”. Is 1 day of design work enough? Is 2 weeks too much? Good taste and experience rule here, and the best engineers make the right decisions, leading to great products. Problem is, it’s hard to define wha…
Good advice. I'm all for getting a quick MVP version out and then iterate. But, I also think why Apple did not do it with iPhone? They could have just built a device with phone only capabilities. Leaving aside that, they rebuilt\redesigned a ready-to-market iPhone (first version)
Re: Stop Validating and Start Co-Creating
#6Earlier quoted context omitted.
Good advice. I'm all for getting a quick MVP version out and then iterate. But, I also think why Apple did not do it with iPhone? They could have just built a device with phone only capabilities. Leaving aside that, they rebuilt\redesigned a ready-to-market iPhone (first version)
Go to market strategy is different for established company like Apple and small startups. Apple can afford later entry into the market, can afford to acquire innovations, product teams and spend more time on research. Also if you fail - you standup and do it again, if company like Apple fails - stock goes down and many people can get hurt — different dynamics.
It's also not as good feedback - it's too easy to tell the focus group what to think. But done right, it can lead to the same place.
Re: Stop Validating and Start Co-Creating
#7Summary: don’t let the perfect be the enemy of the good. And don’t overoptimize before you build something. Pretty good advice for any creative engineering discipline. The hard part is always defining “overengineered”. Is 1 day of design work enough? Is 2 weeks too much? Good taste and experience rule here, and the best engineers make the right decisions, leading to great products. Problem is, it’s hard to define wha…
Good advice. I'm all for getting a quick MVP version out and then iterate. But, I also think why Apple did not do it with iPhone? They could have just built a device with phone only capabilities. Leaving aside that, they rebuilt\redesigned a ready-to-market iPhone (first version)
See: https://en.wikipedia.org/wiki/Motorola_Rokr http://www.ubergizmo.com/2005/09/official-apple-motorola-and...
Re: Stop Validating and Start Co-Creating
#8Summary: don’t let the perfect be the enemy of the good. And don’t overoptimize before you build something. Pretty good advice for any creative engineering discipline. The hard part is always defining “overengineered”. Is 1 day of design work enough? Is 2 weeks too much? Good taste and experience rule here, and the best engineers make the right decisions, leading to great products. Problem is, it’s hard to define wha…
Good advice. I'm all for getting a quick MVP version out and then iterate. But, I also think why Apple did not do it with iPhone? They could have just built a device with phone only capabilities. Leaving aside that, they rebuilt\redesigned a ready-to-market iPhone (first version)
iPhone was an MVP by any reasonable definition IMO. It was a 2G device and the build quality was meh if memory serves me well, it was slow, it lacked memory, the camera was trash, it didn't support 3rd party apps, it was expensive, it only worked on AT&T, etc. But it took off regardless because it was good enough.
Re: Stop Validating and Start Co-Creating
#9Summary: don’t let the perfect be the enemy of the good. And don’t overoptimize before you build something. Pretty good advice for any creative engineering discipline. The hard part is always defining “overengineered”. Is 1 day of design work enough? Is 2 weeks too much? Good taste and experience rule here, and the best engineers make the right decisions, leading to great products. Problem is, it’s hard to define wha…
Rather, the article is saying: you don’t even know what is good yet, so stop wasting time trying to perfect what you are likely to need to replace anyway.