Bringing Vulkan everywhere
gfx-rs.github.io
Bringing Vulkan everywhere
1–10 of 68 posts
Re: Bringing Vulkan everywhere
#2Re: Bringing Vulkan everywhere
#3Hopefully this will offer some way forward for FOSS software like Blender running on macOS when Apple kill OpenGL off.
[0] http://blog.qt.io/blog/2018/05/30/vulkan-for-qt-on-macos/
Re: Bringing Vulkan everywhere
#4Hopefully this will offer some way forward for FOSS software like Blender running on macOS when Apple kill OpenGL off.
I don't think there is any Rust (or any Rust on the roadmap) in Blender -- they would most likely use MoltenVK on macOS, similar to the path the Qt folks are taking [0]. [0] http://blog.qt.io/blog/2018/05/30/vulkan-for-qt-on-macos/
Re: Bringing Vulkan everywhere
#5Hopefully this will offer some way forward for FOSS software like Blender running on macOS when Apple kill OpenGL off.
I don't think there is any Rust (or any Rust on the roadmap) in Blender -- they would most likely use MoltenVK on macOS, similar to the path the Qt folks are taking [0]. [0] http://blog.qt.io/blog/2018/05/30/vulkan-for-qt-on-macos/
Re: Bringing Vulkan everywhere
#6Earlier quoted context omitted.
I don't think there is any Rust (or any Rust on the roadmap) in Blender -- they would most likely use MoltenVK on macOS, similar to the path the Qt folks are taking [0]. [0] http://blog.qt.io/blog/2018/05/30/vulkan-for-qt-on-macos/
I believe you can use this without touching Rust. If I remember correctly they even ran Dota2 with this. That certainly does not have Rust inside.
Re: Bringing Vulkan everywhere
#7Hopefully this will offer some way forward for FOSS software like Blender running on macOS when Apple kill OpenGL off.
Re: Bringing Vulkan everywhere
#8Hopefully this will offer some way forward for FOSS software like Blender running on macOS when Apple kill OpenGL off.
Is Apple “killing off” OpenGL? Isn’t it just deprecated ie not further development but not removed?
Re: Bringing Vulkan everywhere
#9Earlier quoted context omitted.
I believe you can use this without touching Rust. If I remember correctly they even ran Dota2 with this. That certainly does not have Rust inside.
Interesting, thanks for the clarification! Any idea as to the advantages of using these bindings vs. the Molten bindings, if one isn't using Rust?
Re: Bringing Vulkan everywhere
#10Earlier quoted context omitted.
Interesting, thanks for the clarification! Any idea as to the advantages of using these bindings vs. the Molten bindings, if one isn't using Rust?
I think -- and I could be wrong here -- that gfx-rs aims to eventually implement Vulkan on D3D12 in addition to Metal, while MoltenVK only aims to work on Metal.