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How to take 7 years to ship a beta

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Re: How to take 7 years to ship a beta

#3
This game looks cool, though!

I have to say I have trouble differentiating these games, though. From what I can see Terraria, Starbound, and Moon Quest seem to be generally the same style of game, but it's not clear to me why play one over the other.

Re: How to take 7 years to ship a beta

#8

This game looks cool, though! I have to say I have trouble differentiating these games, though. From what I can see Terraria, Starbound, and Moon Quest seem to be generally the same style of game, but it's not clear to me why play one over the other.

Well it seems Moon Quest is single player-only, which might or might not help narrow things down. It does look pretty cool though despite that limitation. I might try it out.

Re: How to take 7 years to ship a beta

#9
> So how can you take 7 years to make your game? [...] Simply open up your code editor, download a basic windowing layer like SFML (we aren’t savages and this isn’t handmade hero), and then start writing your resource manager, event system, animation system, physics system (which you’ll ultimately throw out and replace with Box2D), scene manager, GUI code, serialisation framework, build tool-chain, entity-component system, and texture manager, to name but a few.

That's the meta game, where the author of the game enjoys building the game as its own game. Not productive if you're trying to ship a game, but definitely sounds fun.

Re: How to take 7 years to ship a beta

#10

This game looks cool, though! I have to say I have trouble differentiating these games, though. From what I can see Terraria, Starbound, and Moon Quest seem to be generally the same style of game, but it's not clear to me why play one over the other.

Doesn't that apply to pretty much everything? Be it JS frameworks, games, fridges, toothpaste etc there always seems far too much choice. It is the nature of our system.

For games, frameworks and such like there's so much choice that it's unlikely you'll come across all in a niche - so you're choosing from the few little islands you happened to come across. One or two of those discoveries will have a wrinkle or two that appeal and there'll be the occasional surprising diamond.

Only much later when the SaaS or game closure is on the front page of HN do dozens of others get to hear of the thing and make posts along the lines of "wish I'd heard of this earlier..."

I far prefer the world of Indie games to the tedious repetition of AAA titles.

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