Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
paiza-battle-ground.paiza-user.cloud
Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
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Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#2Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#3And, here is an article how I created the simple game: https://engineering.paiza.io/entry/paizacloud_online_multipl...
Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#4Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#5Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#6Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#7Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#8I appreciate that there is a certain sense of accomplishment that comes with doing something 'from scratch' but why wouldn't you use https://phaser.io/ or any of the other libraries/frameworks for HTML5 development? It's built for almost exactly this type of game. Does anyone know if there is a framework for turn based strategy for HTML5? Phaser seems to have more of a real time and physics focus.
Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#9I appreciate that there is a certain sense of accomplishment that comes with doing something 'from scratch' but why wouldn't you use https://phaser.io/ or any of the other libraries/frameworks for HTML5 development? It's built for almost exactly this type of game. Does anyone know if there is a framework for turn based strategy for HTML5? Phaser seems to have more of a real time and physics focus.
Re: Show HN: Simple Open Source 3D Online Multiplayer Battle Game Using Node.js
#10I appreciate that there is a certain sense of accomplishment that comes with doing something 'from scratch' but why wouldn't you use https://phaser.io/ or any of the other libraries/frameworks for HTML5 development? It's built for almost exactly this type of game. Does anyone know if there is a framework for turn based strategy for HTML5? Phaser seems to have more of a real time and physics focus.
Phaser looks like it's for 2d games, not 3d.