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Ask HN: Is this UX?

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Ask HN: Is this UX?

#1
I'm taking a class in user experience at my nearby junior college. And some of it seems really practical; but other parts of it don't.

For instance, a few weeks ago we spend a good amount of time creating personas for our target users. And then we created storyboards and scenarios. And so on.

In a few weeks, according to the syllabus, we're going to do user research methods I've never heard of: card sort, unfocus group, collage groups, and such.

My question is: is my class representative of what the average startup goes through when designing a user experience? It seems to me that most startups don't do most this process.

Re: Ask HN: Is this UX?

#2
I haven't heard of these either, so I went looking for links:

card sort http://en.wikipedia.org/wiki/Card_sorting

unfocus group http://michael-roberto.blogspot.com/2010/01/unfocus-group.ht...

I couldn't find anything for "collage groups", but I can definitely see where the first two activities could be useful.

Keep in mind that while "the average startup" (whatever that is) doesn't necessarily perform all of these, or any of these, that doesn't mean that they shouldn't be using them. It could just be a matter of finances, or something as simple as not realizing these sorts of research exist.

I think if you were to work for a larger company, like Microsoft or Apple, that you would definitely find groups that not only use these techniques, but are actually dedicated to them.

Re: Ask HN: Is this UX?

#4
Personas, storyboards, scenarios: we used all of these at Microsoft. I've used aspects of each within the startups I've worked for or started, but never quite whole hog.

Nevertheless, they're likely all valuable tools. Just because you don't need to use a Philips #0 screwdriver every day doesn't mean it isn't critical to have when the situation demands it.

Re: Ask HN: Is this UX?

#5
These are definitely UX methods used by practitioners in larger workplaces/agencies. The issue is that most startups don't have a UX person that focuses exclusively on UX. For better or for worse, there aren't many resources given to UX in startups so the person (it's usually only one person) that is responsible for UX is often also responsible for UI, visual design, branding, marketing, HTML/CSS, etc.

So, someone in that role has to condense each field of work into their most efficient/cheap forms. Formal UX processes like wireframing, rapid prototyping, and user stories can directly result in product decisions.

Other tasks are meant more for gathering inspiration, forcing lateral thought, challenging assumptions: exercises that inform product-level decisions. While that's very valuable, many startups already have a fairly clear path determined by folks from the engineering or business segments. The designer is usually taking pre-determined product decisions and crafting them into something usable, attractive, cohesive, marketable, and high-conversion. No easy feat, but not quite where unfocus groups are helpful.

This isn't what I would necessarily describe as ideal, but it is how it often works in my experience. I would hope that the fuzzier UX processes find a home in startups but I don't often see design having that much of a priority, in terms of resources allocated or level/stage of input.

Re: Ask HN: Is this UX?

#6
I use the regularly, whether it's with start-ups or multi-billion dollar companies.

This is your absolute basic foundation stuff in UX, but it's only one part of it. This (persona modelling) is the sort of stuff that you do when refining processes based on how various demographic targets will go through them. It's essential stuff to know.

So, pay attention!

Re: Ask HN: Is this UX?

#7
Yes, they're all pretty standard and certainly applicable to BigCo implementations in UX.

Some of it, however, is bleeding into product development (user stories, personas, etc- not so much "UX" IMHO but still domain-useful). But if product dev is something you want to get into make sure you are learning about spec docs, agile methodologies and perhaps a programming language or two.

Re: Ask HN: Is this UX?

#8
You doubt it is UX because you are not actually designing any UI? Then it is important you understand why this class teaches you these methods: before designing a UI, you have to figure out what UI to design. You can design all the beautiful UI's you want: if you designed the wrong UI, or designed for the wrong user, they are completely useless. You have to understand your users, how they would use the app, etc. You may think you can just 'figure that out', but experience has taught that you will be wrong, because you are usually a very different person from the users of your app.

Re: Ask HN: Is this UX?

#9
You are asking two questions. The first 'is this UX?' one, has the answer "yes". The second one "is this representative of what the average startup goes through when designing a user experience?" also has a "yes" answer, but startups typically cut quite some corners. Good startups cut the corners they can get away with, and only as far as possible.

You should also keep in mind that all these are methods and not goals. You do not need personas/card sort/whatever to build a product, but they can help prevent or solve a problem. Startups often wait to the 'solve a problem' phase before they invest in these methods. That is fine, as long as you a) can detect your problem early, and b) once you have identified your problem, do not waste time doing stuff that does not help solve it. For these, you have to know what methods exist and what kind of problems they are useful for. That is what you should take away from this class.

Re: Ask HN: Is this UX?

#10

Personas, storyboards, scenarios: we used all of these at Microsoft. I've used aspects of each within the startups I've worked for or started, but never quite whole hog. Nevertheless, they're likely all valuable tools. Just because you don't need to use a Philips #0 screwdriver every day doesn't mean it isn't critical to have when the situation demands it.

I'm not sure how to say this without coming off as a smart-ass, but isn't "used at Microsoft for UX design" more of an example of what not to do? Last time I tried to use a Windows machine, I ended up shutting it down by accident (was trying to switch users). And don't get me started on Phone 7.

The best UX design, in my experience, is simply done by a smart imaginative person who uses the product in a way similar to the users. Everything else is padding for syllabi/books/industry workshops.

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