Reinforcement Learning: From Zero to State of the Art with Pytorch 4
1–10 of 16 posts
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#2If you can go from zero to SOTA from a web tutorial in anything less than, I don't know, a year, then the field is severely underdeveloped.
But let that be an opportunity: what it really means is that the field is quickly growing and there aren't well-established experts or leaders.
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#3Hate to be that person, but - If you can go from zero to SOTA from a web tutorial in anything less than, I don't know, a year, then the field is severely underdeveloped. But let that be an opportunity: what it really means is that the field is quickly growing and there aren't well-established experts or leaders.
I think someone with a general graduate-level background in most fields of ML or computer science could acquire a working knowledge of the SOTA in a particular associated sub-topic after reading through a half dozen or so research papers and code. That doesn't seem unreasonable or surprising.
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#4Hate to be that person, but - If you can go from zero to SOTA from a web tutorial in anything less than, I don't know, a year, then the field is severely underdeveloped. But let that be an opportunity: what it really means is that the field is quickly growing and there aren't well-established experts or leaders.
Looking at the material here, I think you may be under estimating what is meant by "zero" here. To fully follow these notes you would need to have significant research-level knowledge of general machine learning techniques, with a good deal of specific experience working with neural networks (both in theory and application). I think someone with a general graduate-level background in most fields of ML or computer sci…
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#5Hate to be that person, but - If you can go from zero to SOTA from a web tutorial in anything less than, I don't know, a year, then the field is severely underdeveloped. But let that be an opportunity: what it really means is that the field is quickly growing and there aren't well-established experts or leaders.
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#6Once you've verified that the implementations are correct, it is easier to start the journey to reproduce SOTA on harder problems by playing around with the side-tricks that are often employed.
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#7This new one seems to not mention Q-learning, is that because all these examples are based implicitly on Q-learning, or are these totally new alternatives?
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#8I did a great deal of reading on Q-learning around the time of the original AlphaGo, it looks like that was covered in a previous repo (RL-Adventures-1). This new one seems to not mention Q-learning, is that because all these examples are based implicitly on Q-learning, or are these totally new alternatives?
You might think you can fix this by making the action an input to the Q network and keeping only one output; then you could find the action with the highest output. But due to the nonlinearity in the neural network, this is an intractable nonconvex optimization problem.
So instead, you train a neural network to output the action given the state. The algorithms are harder to understand, because Q learning is kind of like supervised learning but policy gradients really aren't. A lot of algorithms (A2C, DDPG, TRPO, etc.) still use one-output Q network (as described in the previous paragraph), but this is just a part of the learning algorithm * . Once training is done, you throw away this Q network. The learned behavior is entirely contained in the policy network. These methods are usually called policy gradient methods.
This article covers policy gradient methods only.
* it's possible to do "pure" policy gradients using only the empirical return, but the Q network helps reduce the variance of the gradient estimate and stabilize the learning.
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#9Hate to be that person, but - If you can go from zero to SOTA from a web tutorial in anything less than, I don't know, a year, then the field is severely underdeveloped. But let that be an opportunity: what it really means is that the field is quickly growing and there aren't well-established experts or leaders.
Re: Reinforcement Learning: From Zero to State of the Art with Pytorch 4
#10Pytorch 1 is not available yet.
I suppose it means Pytorch 0.4. but it doesn't sounds so good. We should leave marketing outside technical explanations.
What will happen in the future when there is a Pytorch 4 and somebody find this repo?