Playing Atari with Six Neurons
arxiv.org
Playing Atari with Six Neurons
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Re: Playing Atari with Six Neurons
#2"To the best of our knowledge, the only prior work using unsupervised learning as a pre-processor for neuroevolution is (cite)."
Just amazing how much low-hanging fruit there still is in the space.
Re: Playing Atari with Six Neurons
#3Re: Playing Atari with Six Neurons
#4Cool article, lots to digest, one thing caught my eye: "To the best of our knowledge, the only prior work using unsupervised learning as a pre-processor for neuroevolution is (cite)." Just amazing how much low-hanging fruit there still is in the space.
Re: Playing Atari with Six Neurons
#5Cool article, lots to digest, one thing caught my eye: "To the best of our knowledge, the only prior work using unsupervised learning as a pre-processor for neuroevolution is (cite)." Just amazing how much low-hanging fruit there still is in the space.
Re: Playing Atari with Six Neurons
#6And the Github library: https://github.com/giuse/DNE/tree/nips2018
Re: Playing Atari with Six Neurons
#7Re: Playing Atari with Six Neurons
#8The staging of components in this paper (compressor/controller), where neuroevolution is only applied to a low-dimensional controller, reminds me of Ha and Schmidhuber's recent paper on world models (which is briefly cited) [1]. They employ a variational autoencoder with ~4.4M parameters, an RNN with ~1.7M parameters, and a final controller with just 1,088 parameters! Though it's recently been shown that neuroevolution can scale to millions of parameters [2], the technique of applying evolution to as few parameters as possible and supplementing with either autoencoders or vector quantization seems to be gaining traction. I hope to apply some of the ideas in this paper to multiple co-evolving agents...
Re: Playing Atari with Six Neurons
#9I can post on hacker news with only 4.
Also I really enjoy reading non hyped up stories about machine learning. This is really cool. Artificial neurons intrigue me.