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In Virtual Reality, How Much Body Do You Need?

nytimes.com

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Re: In Virtual Reality, How Much Body Do You Need?

#2
In deep trance states, the body progressively fades away and you perceive what would ordinarily feel like body sensations as other things, as the mind loses its frame of reference to cause and effect. All experience thus gets created by mind.

I imagine with practice anything is possible regarding VR. The mind can make anything believable if you just relax and let it happen.

Re: In Virtual Reality, How Much Body Do You Need?

#3
I think its more important for the body parts that are there to move correctly than to have them visible and not match. I remember trying a vive game that had arms but sometimes they would contort into impossible poses and it was extremely jarring.

Having spent many hours in both vive and rift, while I prefer vive in general, the visible hands on the touch controllers on rift is just fantastic.

Re: In Virtual Reality, How Much Body Do You Need?

#4
From a couple decades of gaming experience, you don't need much more than eyeballs, fingers and a little bit of forearm.

I am convinced people who talk about immersion in VR have never been addicted to any game. It doesn't take that much to lose yourself inside of one. After the first few minutes both VR and non-VR games are the same once you're fluent with the controls.

Re: In Virtual Reality, How Much Body Do You Need?

#5

I think its more important for the body parts that are there to move correctly than to have them visible and not match. I remember trying a vive game that had arms but sometimes they would contort into impossible poses and it was extremely jarring. Having spent many hours in both vive and rift, while I prefer vive in general, the visible hands on the touch controllers on rift is just fantastic.

I think its more important for the body parts that are there to move correctly than to have them visible and not match.

A laser-hatchet hand and a disembodied floating mecha-claw that respond snappily are ultimately more real than a "realistic" arm that moves like a cartoon.

Re: In Virtual Reality, How Much Body Do You Need?

#6
post #4

From a couple decades of gaming experience, you don't need much more than eyeballs, fingers and a little bit of forearm. I am convinced people who talk about immersion in VR have never been addicted to any game. It doesn't take that much to lose yourself inside of one. After the first few minutes both VR and non-VR games are the same once you're fluent with the controls.

> After the first few minutes both VR and non-VR games are the same

Again proving the point that VR has no actual use case.

Re: In Virtual Reality, How Much Body Do You Need?

#7
post #4

From a couple decades of gaming experience, you don't need much more than eyeballs, fingers and a little bit of forearm. I am convinced people who talk about immersion in VR have never been addicted to any game. It doesn't take that much to lose yourself inside of one. After the first few minutes both VR and non-VR games are the same once you're fluent with the controls.

Feet help. Feet & legs help a lot.

FEAR is a game that really underscored this to me - and every game I see it in afterwards just adds evidence for it.

Required? No. But adds to immersion a LOT.

Re: In Virtual Reality, How Much Body Do You Need?

#8
post #4

From a couple decades of gaming experience, you don't need much more than eyeballs, fingers and a little bit of forearm. I am convinced people who talk about immersion in VR have never been addicted to any game. It doesn't take that much to lose yourself inside of one. After the first few minutes both VR and non-VR games are the same once you're fluent with the controls.

> After the first few minutes both VR and non-VR games are the same Again proving the point that VR has no actual use case.

10 seconds of thinking: new gameplays, training, simulations, non-game immersive experiences, communication, art...

I'm not an ayatollah of VR, but without any foundation to support it this is a pedantic and ignorant comment

Re: In Virtual Reality, How Much Body Do You Need?

#9
post #4

From a couple decades of gaming experience, you don't need much more than eyeballs, fingers and a little bit of forearm. I am convinced people who talk about immersion in VR have never been addicted to any game. It doesn't take that much to lose yourself inside of one. After the first few minutes both VR and non-VR games are the same once you're fluent with the controls.

> After the first few minutes both VR and non-VR games are the same Again proving the point that VR has no actual use case.

Sorry to break it to you but many games (like first person shooters) currently have no depth perception and would be greatly enhanced by it. Literally every 3D game you play today can and will be enhanced in VR because of this reason.

Re: In Virtual Reality, How Much Body Do You Need?

#10

In deep trance states, the body progressively fades away and you perceive what would ordinarily feel like body sensations as other things, as the mind loses its frame of reference to cause and effect. All experience thus gets created by mind. I imagine with practice anything is possible regarding VR. The mind can make anything believable if you just relax and let it happen.

> I imagine with practice anything is possible regarding VR. The mind can make anything believable if you just relax and let it happen.

That's generally good advice for journeying of any kind, whether we're talking about VR, psychedelics, drumming, meditation, lucid dreaming, or reading a really good book.

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