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Phaser 3.0: HTML5 game framework

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Re: Phaser 3.0: HTML5 game framework

#2
Having been watching this, it's still rough around the edges, but I have no doubt that Phaser 3 will get to feature complete and beyond at a nice pace.

What's holding me back from starting to really experiment with it is lack of TypeScript definitions. Phaser 2 was what got me started using TypeScript, and as a C# guy I'm still holding out hope that I can get my work using TypeScript for some project or other.

If you've been wanting to play with TypeScript, I highly recommend taking a look at creating a simple game with TypeScript.

There's a lot of templates out there, and I've done some popular tutorials in TypeScript instead of the JavaScript they were written in.

https://github.com/JamesSkemp/PhaserTutorials

Re: Phaser 3.0: HTML5 game framework

#5

What are the main differences with Pixi? I'm new to game dev, I picked Pixi 1 week ago because it's the one generally recommended on HN. Both frameworks have 17,500 stars on github.

Pixi is rendering. Phaser is full game engine (physics, sound etc.).

Phaser uses an old customized version of pixi for the visuals.

Re: Phaser 3.0: HTML5 game framework

#8
A year or so ago I did a lot with Phaser. I learned I'm not cut out for indie game dev and since moved on, but man is Phaser easy to learn and easy to get more advanced in. Even though I don't use it anymore, I am a big fan of their work.

Congratulations on shipping 3.0. I hope it inspires a lot of great talent to discover themselves.

Re: Phaser 3.0: HTML5 game framework

#9
"Games can be compiled to iOS, Android and native apps via 3rd party tools"

Gonna need some explanation here... does it spit out native code? Where are the tools? And since it's HTML5 why can't I just run the thing in a native web view? Are there perf issues?

Re: Phaser 3.0: HTML5 game framework

#10

A year or so ago I did a lot with Phaser. I learned I'm not cut out for indie game dev and since moved on, but man is Phaser easy to learn and easy to get more advanced in. Even though I don't use it anymore, I am a big fan of their work. Congratulations on shipping 3.0. I hope it inspires a lot of great talent to discover themselves.

Yeah, I've done some hobbyist stuff with it and it was a joy to work with. Felt like I spent most of my time actually making my games rather than learning arcane trivia about a framework, which made for a very pleasant experience.
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