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Laws of UX

lawsofux.com

1–10 of 217 posts

Re: Laws of UX

#3
post #2

Is there a law of UX related to making a user scroll thousands of pixels to read 10 sentences?

Sorry, was facetious. The site looks lovely but if it's purpose was really to inform rather than to advertise the creators graphic design skills different decisions might have been made with respect to how the content is presented.

Re: Laws of UX

#4
post #2

Is there a law of UX related to making a user scroll thousands of pixels to read 10 sentences?

And maybe a law that says things have to load in slowly so it's possible to scroll past them before they appear?

Re: Laws of UX

#5
post #2

Is there a law of UX related to making a user scroll thousands of pixels to read 10 sentences?

I agree. And the laws are stated in complex sentences, so I really could use some more explanation. To learn more I have to click, go to another page, wait for a slow animation of the poster design and only then I could one paragraph explaining it further. And when I go back to the home page, it takes up to the top at the first law and I have to scroll it all over again to the point I was before.

Awful experience.

It looks like the author is a talented graphic designer that decided to compile the laws of UX without reading them (actually, I wouldn't know, as there was too much friction for me to read them all)

Re: Laws of UX

#6
Ironically the site itself breaks the 3rd listed law, Jakob's law that states "Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know." because it breaks the back button. When navigating to a law and then hitting back the site sends you to the top of the list again. -

Re: Laws of UX

#7
Gkya's law of usefulness of a web page:

The usefulness of a web page is a function of the multiplication of the number of laws it cites w/o any context whatsoever and the ratio of the lines of text such page contains in a screenful over how many it could've contained.

> The time to acquire a target is a function of the distance to and size of the target.

Wat?

> The time it takes to make a decision increases with the number and complexity of choices.

Certainly. But this is as relevant as general relativity to designing UX: the context is the key. What are you making, for what purpose, when, for whom? In this form in which it's put forth here, this can mean about anything.

> Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.

This is SOOO WRONG. I probably don't spend time on those sites because I'm in love with their UI, most of the time I'm fighting it with uBlock and patience. Many people are in prisons, that doesn't mean they like it.

> People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us.

Again, this means nothing. It's like, "stones are hard". Alright then, what am I supposed to do? Sand them? Hit my head on them? Throw them at passers-by?

> Objects that are near, or proximate to each other, tend to be grouped together.

Alright...

> The average person can only keep 7 (plus or minus 2) items in their working memory.

Yeah...

> Any task will inflate until all of the available time is spent.

Oh, thanks...

> Users have a propensity to best remember the first and last items in a series.

This is kind of immediately useful, but it's also neat that this rule is ignored in making this fancy bulleted list.

> Tesler's Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.

Agree.

> The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.

Certainly true.

This web page is a good demonstration of bad UX: there certainly are some stuff there that could be useful, but no indication of how that can be possible is made, no explanation of what is before the eyes of the reader is there, the only means of interpretation provided to the reader is intuition, illegiblity is swiftly achieved by using black font on a nearly-black background, the viewport is used with absolutely no care to efficiency, and there is a menu that requires JavaScript to operate. This is like a parody of a page on UX laws.

Put information on your web pages, people.

Re: Laws of UX

#8

Ironically the site itself breaks the 3rd listed law, Jakob's law that states "Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know." because it breaks the back button. When navigating to a law and then hitting back the site sends you to the top of the list again. -

My vote for law 11 is “don’t use JavaScript unless it’s absolutely necessary”. That way the browser actually behaves the way you expect.

Re: Laws of UX

#9
post #4
post #2

Is there a law of UX related to making a user scroll thousands of pixels to read 10 sentences?

And maybe a law that says things have to load in slowly so it's possible to scroll past them before they appear?

It's all about the experience, the exploration, the perdition of purpose as a tool of the establishment that conditions the individual to always be learning, for only then it can fruit him in his greedy machine of post-modern industry.

Also, frankly, this is nearly a dadaist instance of a web page.

Re: Laws of UX

#10
The animation and no text displayed when a law is selected makes me think I'm waiting for loading to complete. It takes me couple of seconds to realize I need to scroll down to see the text.
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