Skia: an open source 2D graphics library
1–10 of 119 posts
Re: Skia: an open source 2D graphics library
#2C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
Re: Skia: an open source 2D graphics library
#3C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
> It serves as the graphics engine for Google Chrome and Chrome OS, Android, Mozilla Firefox and Firefox OS, and many other products.
Re: Skia: an open source 2D graphics library
#4C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
Skia is used by Chrome, Android, and Flutter at Google. I believe Adobe and Microsoft also use Skia in various products.
Re: Skia: an open source 2D graphics library
#5For anyone thinking of skipping looking at this one. I was not interested either until I read this part:
> It serves as the graphics engine for Google Chrome and Chrome OS, Android, Mozilla Firefox and Firefox OS, and many other products.
Re: Skia: an open source 2D graphics library
#6C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
Google Chrome
Re: Skia: an open source 2D graphics library
#7C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
Skia is probably the most popular 2D graphics library at the moment. I don't really know why this got on HN now. It's already extremely popular.
I use it in a little WIP game engine. It's very pleasant, excellent little library. There's an online jsfiddle-esque demo here https://fiddle.skia.org/ if you want to try it out.
Re: Skia: an open source 2D graphics library
#8This looks really useful! Does anyone know how this compares to something like Cairo?
Re: Skia: an open source 2D graphics library
#9Also there is a Rust adapted version https://github.com/servo/skia, used on Servo
Re: Skia: an open source 2D graphics library
#10SkiaSharp on Xamarin is fantastic for some cross-platform graphical apps