Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
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Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#2Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#3the space of logos is also probably not continuous - eg. there is a logo in the latent space between nike and apple, but it's unlikely to be aesthetic.
Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#4Has anybody ever tried to use features of the logos (number of shapes, shape size, position, color, curvature, shape parents/children, etc.) instead of raw pixel data to train GANs?
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Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#5I think logos are a tough problem for convnets because they're not very compositional - ie. they're not made of heirarchically nested parts. the space of logos is also probably not continuous - eg. there is a logo in the latent space between nike and apple, but it's unlikely to be aesthetic.
The attempt here seems to be really naive, I agree. But why are logos not compositing? Coat of arms are frequently described in such a manner that would allow to mix them. But then, the traditional artistic combinations of different ones into new are not mere half way morphs. And a classic logo needs to be compositional, because it's easier to perceive (decompose), e.g. hammer and sickle. Scientific Icons are frequently using mathematical patterns and plots, which tickle the eye in quite a different manner. I thought the nike swoosh comes from that rather abstract direction, whereas the apple is quite objective. Both are pictographs, but only the apple is a logo (from logos, ie. speaking).
Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#6Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#7This title should be changed to "Smudge Synthesis". Move along nothing to see here. Actually the dataset of 600k logos is probably interesting. I bet someone who had some time could do a hugely better job.
The problem is, a logo should be as unique as possible, so mechanical derivatives aren't convincing
Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#8These are iconographs, in the strict sense, not the full logos. The different google Gs don't really speak for themselves. The Y combinator Y is really not distinctive, either. The first few figures show fav- icons , I'd thought.
Re: Logo Synthesis and Manipulation with Clustered Generative Adversarial Networks
#9I think logos are a tough problem for convnets because they're not very compositional - ie. they're not made of heirarchically nested parts. the space of logos is also probably not continuous - eg. there is a logo in the latent space between nike and apple, but it's unlikely to be aesthetic.
Nipple? Apik? Could be a sportswatch. There might be a few clusters along the path through latent space (if that makes any sense, just skimmed the paper mostly for the figures). The attempt here seems to be really naive, I agree. But why are logos not compositing? Coat of arms are frequently described in such a manner that would allow to mix them. But then, the traditional artistic combinations of different ones into…
I think GANs work best on images with hierarchical composition like human faces.