Live data from Hacker News

Deus Vult – Social Networks in Crusader Kings 2

anquantarbuile.com

1–10 of 43 posts

Re: Deus Vult – Social Networks in Crusader Kings 2

#3
post #2

This may be a post about a game related to medieval political intrigue, but I am creeped-the-fuck-out by the relation to modern r/TheDonald Deus Vult-ness.

Deus Vult is an expansion to the original Crusader Kings and predates the stupid meme by well over a decade. Any relation is one foisted upon later on.

Re: Deus Vult – Social Networks in Crusader Kings 2

#4
Oh man, I've sunk countless hours into CK2. Such a rich game and I highly recommend it.

This post pretty much lays out a facet of what I love and alludes to the bigger picture: start with a historical setting and run with it, often diverging.

One game I became the king of Ireland and then somehow the king of Britanny. I then only had female child heirs. They got overthrown and ended up cast out of Ireland.

I was intrigued by that so I started a game as a count in Britanny. Worked my way up to the petty king of Britanny. Somehow engineered inheritance of another duchy - became a proper king of Britanny and then somehow became king of Aquitaine (so the king of half of modern day France).

EU4 is another fantastic game based on the same engine. Less focused on dynasties and more geopolitics/colonisation, this also throws you into historical settings. As Portugal, I became holy Roman emperor - they got into a fluff where no one liked each other so I was the only choice even though I wasn't in the HRE.

I'd love for Paradox to officially "link up" all the games so you can go from ancient Rome all the way to say the modern world. That would mean EU: Rome and Victoria on the new engine and also a new cold war era game they definitely need to make (focusing on modern geopolitics).

Clearly a secret Paradox fanboy!

Re: Deus Vult – Social Networks in Crusader Kings 2

#5
post #3
post #2

This may be a post about a game related to medieval political intrigue, but I am creeped-the-fuck-out by the relation to modern r/TheDonald Deus Vult-ness.

Deus Vult is an expansion to the original Crusader Kings and predates the stupid meme by well over a decade. Any relation is one foisted upon later on.

The same can be said about the swastika :^)

Re: Deus Vult – Social Networks in Crusader Kings 2

#6
post #4

Oh man, I've sunk countless hours into CK2. Such a rich game and I highly recommend it. This post pretty much lays out a facet of what I love and alludes to the bigger picture: start with a historical setting and run with it, often diverging. One game I became the king of Ireland and then somehow the king of Britanny. I then only had female child heirs. They got overthrown and ended up cast out of Ireland. I was intr…

Paradox is doing most things right, not like some of their competitors. No pay-to-win or other ingame buys, but optional DLCs, that actually enhance the game, and constant development and care over years for their games, and excellent multiplatform support. Also, they are successfully producing some of the games with the highest (hours of gameplay)/(price) ratio, second only to some indie games and the unbeatable Dwarf Fortress.

These games are not for everyone. Also, not entirely unlike Dwarf Fortress, they might seem a bit off-putting due to their complexity. But they have a much better GUI, and learning the basics is faster. It still takes time, though.

Re: Deus Vult – Social Networks in Crusader Kings 2

#7
post #4

Oh man, I've sunk countless hours into CK2. Such a rich game and I highly recommend it. This post pretty much lays out a facet of what I love and alludes to the bigger picture: start with a historical setting and run with it, often diverging. One game I became the king of Ireland and then somehow the king of Britanny. I then only had female child heirs. They got overthrown and ended up cast out of Ireland. I was intr…

Rome would be a difficult thing to model (IIRC some Paradox folks have talked about this) given the way their games usually work. The biggest problem with Rome itself is the amount of internecine warfare and plotting that doesn't map to the CK2-style feudal mode. And that doesn't map to a lot of other powers in Europe and the Near East at the time. In CK2 and EU4, most players operate under very similar rules (like, Islam in CK2 is basically a slightly tweaked European feudalism)--a Rome game would have to come out of the box with a number of compatible-but-divergent systems in the ballpark of what CK2 was 2-3 years after release to seem like it fit with the rest of the games they do.

Which is not to say I wouldn't love to see it happen, but it's a hard problem.

Re: Deus Vult – Social Networks in Crusader Kings 2

#8
post #6
post #4

Oh man, I've sunk countless hours into CK2. Such a rich game and I highly recommend it. This post pretty much lays out a facet of what I love and alludes to the bigger picture: start with a historical setting and run with it, often diverging. One game I became the king of Ireland and then somehow the king of Britanny. I then only had female child heirs. They got overthrown and ended up cast out of Ireland. I was intr…

Paradox is doing most things right, not like some of their competitors. No pay-to-win or other ingame buys, but optional DLCs, that actually enhance the game, and constant development and care over years for their games, and excellent multiplatform support. Also, they are successfully producing some of the games with the highest (hours of gameplay)/(price) ratio, second only to some indie games and the unbeatable Dwa…

Yes. The first time I played a paradox game, I closed it due to the overwhelming UI. Takes a bit of perseverance if you want a rich, fully featured strategy experience.

After a Paradox game, although fun, Civ just doesn't cut it.

Re: Deus Vult – Social Networks in Crusader Kings 2

#9
post #7
post #4

Oh man, I've sunk countless hours into CK2. Such a rich game and I highly recommend it. This post pretty much lays out a facet of what I love and alludes to the bigger picture: start with a historical setting and run with it, often diverging. One game I became the king of Ireland and then somehow the king of Britanny. I then only had female child heirs. They got overthrown and ended up cast out of Ireland. I was intr…

Rome would be a difficult thing to model (IIRC some Paradox folks have talked about this) given the way their games usually work. The biggest problem with Rome itself is the amount of internecine warfare and plotting that doesn't map to the CK2-style feudal mode. And that doesn't map to a lot of other powers in Europe and the Near East at the time. In CK2 and EU4, most players operate under very similar rules (like,…

They released a Rome game on their older engine that's now quite dated. It was pretty fun and I'd recommend it.

Because they're so moddable, a total conversion would be possible. I know the mechanics are similar but the game of thrones mod is breathtaking (I recommend this too)!

A good place to start would be the time when Rome was merely a small kingdom and take it from there. Lots of Mediterranean based conflict with other civilisations like the Greeks, Egyptians, Estruscans, Carthage, etc. The end result might not even be a Roman Empire but, however unlikely, a Gaulish empire or a Carthaginian empire. That sounds like a lot of fun.

Re: Deus Vult – Social Networks in Crusader Kings 2

#10
post #9
post #7

Earlier quoted context omitted.

Rome would be a difficult thing to model (IIRC some Paradox folks have talked about this) given the way their games usually work. The biggest problem with Rome itself is the amount of internecine warfare and plotting that doesn't map to the CK2-style feudal mode. And that doesn't map to a lot of other powers in Europe and the Near East at the time. In CK2 and EU4, most players operate under very similar rules (like,…

They released a Rome game on their older engine that's now quite dated. It was pretty fun and I'd recommend it. Because they're so moddable, a total conversion would be possible. I know the mechanics are similar but the game of thrones mod is breathtaking (I recommend this too)! A good place to start would be the time when Rome was merely a small kingdom and take it from there. Lots of Mediterranean based conflict wi…

Yeah, I recall the old one (though TBH I thought it was not particularly great). I think it'd be fun to have a modern spin on it for sure, I just don't know how you put together the actual game and make it work. I tried to spec one out not that long ago and getting bogged down by trying to adequately represent, if not everything, then a reasonable subset thereof. The winnowing down of models of government and religious aspects into a more manageable few after the Western Roman Empire "fell" helps a lot from a design point of view.
Post reply on HN