Skyrim rendered in text
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Skyrim rendered in text
1–10 of 111 posts
Re: Skyrim rendered in text
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#5Nice touch there :)
Re: Skyrim rendered in text
#6Very cool, this is one of the most original things I've read about this year. The example he gives is different levels of commands and details during combat. Zelda 2 (I think) had a similar thing going from map view to side view for combat. But this is for text adventures. Mind blowing really.
Re: Skyrim rendered in text
#7I for one would be very happy to see the return of this style of gaming - I haven't played computer games for so long, mostly because they are just all the same, 3D action and no substance. I would gladly read / interact with fantasy fiction like this though.
Re: Skyrim rendered in text
#8Create a system knows the setting/contexts etc of a text adventure game and renders a scene?
edit: perhaps authors could add other tags/meta the user would not see but would add to the description
Re: Skyrim rendered in text
#9How old is the author I wonder? Did he not play Wizardry or any other similar game back in the 80s/90s, which implemented exactly this kind of gameplay? Wizardry 7 had so much - good quality - text in it (probably enough to fill a book) that it significantly accelerated my English learning at the time as a non-native English speaker. And the fighting system was very similar to what the author arrived at in the end. I…
What the article really is is a deconstruction, presented as to a novice; he's asking what interactional elements and primitives are required of both video-action and text-interactive games, in order to produce an action-IF game.
Re: Skyrim rendered in text
#10I first thought the author used real-time CNN + RNN to generate descriptions of the rendered Skyrim scene and showing only that one to the player.