Blizzard has learned 11 lessons on innovation that can help almost any business
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Blizzard has learned 11 lessons on innovation that can help almost any business
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Re: Blizzard has learned 11 lessons on innovation that can help almost any business
#28 is interesting. So instead of just building upon the best aspect of the games, they do a lot to improve the worst. Guess that makes sense though given that games generally have a more restricted flow than apps.
9, Another good datapoint in the ongoing debate over "release early to customers" vs "release high quality." Then again, they do use somewhat of a hybrid as I'm sure they have testers before they do the full scale release. Or do they?
10, There are "new" types of games coming out of the console gaming industry? I'm hardly convinced...
Re: Blizzard has learned 11 lessons on innovation that can help almost any business
#3Re: Blizzard has learned 11 lessons on innovation that can help almost any business
#4Re: Blizzard has learned 11 lessons on innovation that can help almost any business
#51-7: eerily familiar... Good though to see them backed up by a company outside the web. 8 is interesting. So instead of just building upon the best aspect of the games, they do a lot to improve the worst. Guess that makes sense though given that games generally have a more restricted flow than apps. 9, Another good datapoint in the ongoing debate over "release early to customers" vs "release high quality." Then again…