Keyboard latency
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Keyboard latency
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Re: Keyboard latency
#2Re: Keyboard latency
#3See https://superuser.com/questions/16893/do-usb-or-ps-2-keyboar...
Re: Keyboard latency
#4PS/2 keyboards are used by serious gamers because the scan rate is higher than USB. See https://superuser.com/questions/16893/do-usb-or-ps-2-keyboar...
Re: Keyboard latency
#5Re: Keyboard latency
#6PS/2 keyboards are used by serious gamers because the scan rate is higher than USB. See https://superuser.com/questions/16893/do-usb-or-ps-2-keyboar...
For what it's worth, that answer is now 8 years old - I'm curious if this has changed since then.
Re: Keyboard latency
#7IMO, a better measure would be from activation of the switch, as opposed to the beginning of key travel. I don't start waiting for the character to appear on my screen from the moment I begin to press down. My anticipation begins when I feel the tactile feedback of the switch activating (or the switch bottoming out on switches that don't offer tactile feedback). On a keyboard with good tactile feedback, I might not m…
Presumably he measured it the way he did because it's easier to measure, rather than because he thinks it's the more meaningful way.
(Though maybe his way is more useful if he's interested in whether a keyboard gives an advantage in gaming, rather than whether it's pleasant to type with.)
Re: Keyboard latency
#8PS/2 keyboards are used by serious gamers because the scan rate is higher than USB. See https://superuser.com/questions/16893/do-usb-or-ps-2-keyboar...
Re: Keyboard latency
#9Not to mention that 100 ms is musically a 16th note at 150 bpm. Being off by a 16th note even at that speed is – especially for percussive instruments – obvious.
On the other hand, if you told me to strike a key less than 100 ms after some visual stimuli, I'm sure I couldn't do it – that's what "reaction time" is.
Re: Keyboard latency
#10PS/2 keyboards are used by serious gamers because the scan rate is higher than USB. See https://superuser.com/questions/16893/do-usb-or-ps-2-keyboar...
For what it's worth, that answer is now 8 years old - I'm curious if this has changed since then.
Notice that just getting a thread scheduled every 2 ms is already impossible for Windows, certainly one running a game. You'll get a bunch of outliers within the second. So even if you got your keyboard down to 5 ms, great, but you are not running an operating system that can reliably do something within that timespan!