Graph visualization on the web with Gephi and Seadragon
1–8 of 8 posts
Re: Graph visualization on the web with Gephi and Seadragon
#2Re: Graph visualization on the web with Gephi and Seadragon
#3The idea that Seadragon is a platform that can be compared with Flash and Canvas is such crap. Its just a library for zoomable maps (which you've been able to create for years with the google maps API since 2005 or something).
Google Maps needs an API key, whereas Seadragon doesn't and its a simple JS file < 100ko.
Re: Graph visualization on the web with Gephi and Seadragon
#4Re: Graph visualization on the web with Gephi and Seadragon
#5Plus you can't do any animation, changes to the graphs on the fly.
Re: Graph visualization on the web with Gephi and Seadragon
#6That's horrible. Instead of drawing graphs on the client side, you're pushing insanely large number of images to the browser. It makes sense for google maps, not for graphs. Plus you can't do any animation, changes to the graphs on the fly.
On the flipside, interactivity and animation can be very welcome, and can work well even when offline.
Re: Graph visualization on the web with Gephi and Seadragon
#7The idea that Seadragon is a platform that can be compared with Flash and Canvas is such crap. Its just a library for zoomable maps (which you've been able to create for years with the google maps API since 2005 or something).
I disagree, Flash and Canvas are not suitable for displaying large number of objets. Using zoomable maps is a good workaround for that. Google Maps needs an API key, whereas Seadragon doesn't and its a simple JS file < 100ko.
Re: Graph visualization on the web with Gephi and Seadragon
#8That's horrible. Instead of drawing graphs on the client side, you're pushing insanely large number of images to the browser. It makes sense for google maps, not for graphs. Plus you can't do any animation, changes to the graphs on the fly.