Have you partnered with thieves and robbers?
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Have you partnered with thieves and robbers?
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Re: Have you partnered with thieves and robbers?
#2Re: Have you partnered with thieves and robbers?
#3Re: Have you partnered with thieves and robbers?
#4but what does their patent mean? if i deploy this solution for my own games, or make a business deploying it for others, will they come after me?
Re: Have you partnered with thieves and robbers?
#5Am I the only one who came up with the solution "embed the ads in your game" while reading the description of the problem? Of course, my excitement of having guessed this plot twist faded when I read on about how this was patented. Oh well, I'm sure the real genius was in the Romulan-like cloaking technology they invented to hide the ads in the games.
Re: Have you partnered with thieves and robbers?
#6Re: Have you partnered with thieves and robbers?
#7Hands up if you were entirely confused, expecting the page to have something with robin hood.
Welcome to Rodinhood Inspired by Rodin who sculpted the Thinker and Robin Hood who delivered. Hence Rodin+Hood. Enjoy my blogs, contribute by commenting and sending me stuff that I could publish!
Re: Have you partnered with thieves and robbers?
#8Am I the only one who came up with the solution "embed the ads in your game" while reading the description of the problem? Of course, my excitement of having guessed this plot twist faded when I read on about how this was patented. Oh well, I'm sure the real genius was in the Romulan-like cloaking technology they invented to hide the ads in the games.
The solution seems obvious now, but the problem had to be framed that way to get it. I can only speak for myself, but this had not occurred to me before reading the article. I suspect that it would be the same for most -- considering that people argue the positive impact of piracy on business in terms of marketing, not revenue.
Here's a CNET article from 2007 touting the benefits of ads embedded in flash games, one of which is "Even if the game is stolen, even if it runs on a site surrounded by other HTML ads, the ad can still play in-game": http://news.cnet.com/8301-17939_109-9797689-2.html
Re: Have you partnered with thieves and robbers?
#9Earlier quoted context omitted.
The solution seems obvious now, but the problem had to be framed that way to get it. I can only speak for myself, but this had not occurred to me before reading the article. I suspect that it would be the same for most -- considering that people argue the positive impact of piracy on business in terms of marketing, not revenue.
The embed-ads-that-travel-with-the-game solution is fairly well known among casual-games developers I think. That doesn't make it a bad idea, but I'd be surprised if it's really patentable, unless the "invisibility" they discuss is particularly novel. I'm not exactly sure what they mean by that part, so hard to say. Here's a CNET article from 2007 touting the benefits of ads embedded in flash games, one of which is "…
I don't think this is especially novel; not for ads but I remember writing code back in the 90s for Java applets to check that they were being served only from the original website.
Re: Have you partnered with thieves and robbers?
#10I am glad they found a way to make money from the pirated content, but patenting that method was dirty.