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The Icewind Dale Problem

koaning.io

1–10 of 75 posts

Re: The Icewind Dale Problem

#3
I don't really get why you wouldn't approach it as a dynamic programming question. The size of the table would only be about ~38 rows, according to the description, and ~38 columns. If you were given the probabilities of each sum (of which I'm sure is available) you could do it by hand, likely in an excel sheet.

Re: The Icewind Dale Problem

#4
I was hoping this was going to talk about the problem that Beamdog ran into 'enhancing' Icewind Dale 2. They can't find the source code and doing the reverse engineering to make improvements was deemed too costly; http://www.pcgamer.com/icewind-dale-2-cant-be-enhanced-becau...

As far as this article; not my cup of tea but the author seems to have put a lot of time into it. If you like data science, dive on in.

Re: The Icewind Dale Problem

#6
Alternate Reality, a cult classic game from the 1980s by Philip Price featured a character creation process similar to the one described in this article (it also contained many other game features well ahead of its time). A rotating series of numbers would scroll through each stat box, with the player having to hit the space bar to freeze the numbers and select their stats. However, the stats slowly degraded the longer the player waited and watch them scroll past. Interesting to see this issue examined in depth over 30 years later.

https://en.wikipedia.org/wiki/Alternate_Reality_(series)

Re: The Icewind Dale Problem

#7
It seems the article talks about anything but the topic it is trying to talk about. What is the conclusion? When to stop? What do the axis in the diagrams mean? I read it like 1.5 times and still don't get any result from it.

Re: The Icewind Dale Problem

#9
The article briefly mentioned that different stats are useful for different character classes but didn't really take that into account in the model.

For example if a barbarian get really high rolls for all stats except strength is it actually a really a good roll for that character or should you consider re-rolling?

Edit: Oops, I completely forgot about the ability to reassign points between stats. Thanks to batiudrami & beloch for pointing that out.

As an interesting side note: An older (A)D&D game series, Eye of the Beholder, allowed you to modify the stats any way you wanted after rolling, which meant you could just set all stats to max if you wished. I've read from somewhere that this was done so players could "import" their pen & paper RPG characters with the correct stats points into the game. Dunno if that's true though.

Re: The Icewind Dale Problem

#10
post #9

The article briefly mentioned that different stats are useful for different character classes but didn't really take that into account in the model. For example if a barbarian get really high rolls for all stats except strength is it actually a really a good roll for that character or should you consider re-rolling? Edit: Oops, I completely forgot about the ability to reassign points between stats. Thanks to batiudra…

I think it was possible to assign the points in a roll to whatever stats you wanted, so a high total was basically all that mattered. If memory serves 18 str did have a random modifier (e.g. 18/50) so that 18 wasn't equal for all rolls. However it probably didn't take long to find a strength boosting item, and 19 str was the same regardless of the modifier you had at 18.
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