Tetris using html 5 canvas element
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Tetris using html 5 canvas element
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Re: Tetris using html 5 canvas element
#2(Yeah, I know, I'm missing the point here. I'm kind of a Tetris snob.)
Re: Tetris using html 5 canvas element
#3Neat demo, bad Tetris. As far as I can tell, you can only rotate one direction (use the up arrow), and fast-dropping instantly drops and locks the piece, so you have to wait ten seconds for it to slooowly drop if you want to slide it underneath another piece. (Yeah, I know, I'm missing the point here. I'm kind of a Tetris snob.)
I built a simple Tetris for the GameBoy Advance some 9 Years ago. It's bad, but I learned a lot: http://www.chaosquake.de/files/temp/yast.zip
Re: Tetris using html 5 canvas element
#4Neat demo, bad Tetris. As far as I can tell, you can only rotate one direction (use the up arrow), and fast-dropping instantly drops and locks the piece, so you have to wait ten seconds for it to slooowly drop if you want to slide it underneath another piece. (Yeah, I know, I'm missing the point here. I'm kind of a Tetris snob.)
Getting Tetris right is extremely hard. There are so many tiny things to consider, e.g. timing stuff, fine grained controls, how blocks can be rotated when they are in a confined space... the list goes on. I built a simple Tetris for the GameBoy Advance some 9 Years ago. It's bad, but I learned a lot: http://www.chaosquake.de/files/temp/yast.zip
Oh, and yours isn't all that bad. I played through an entire round without quitting out of boredom or frustration with the controls, which is better than I can say about a lot of random Tetris clones out there. Or maybe I'm just more forgiving of games that openly admit to being stupid and unoriginal ;)