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DeepMind and Blizzard Open StarCraft II as an AI Research Environment

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Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment

#3
When Watson won at Jeopardy, one of its prime advantages was the faster reaction time at pushing the buzzer. The fairness of that has already been hashed out elsewhere, but.....

We already know that computers can have superior micro and beat humans at Starcraft through that(1). Is DeepMind going to win by giving themselves a micro advantage that is beyond what reasonable humans can do?

(1)https://www.youtube.com/watch?v=IKVFZ28ybQs as one example

Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment

#4
The API Blizzard is exposing is really nice. Sadly most of the advantages AI had in SC1 were just due to the fact that an automated process could micro-manage the tasks the game didn't automate for you (a lot of boring, repetitive work). SC2 got rid of a lot of that while still allowing room for innovative and overpowered tactics to be discovered (MarineKing's insane marine micro, SlayerS killing everyone with blue flame hellions, some more recent stuff I'm sure from the newest expansions). Hopefully the API lets AIs converge on optimal resource management and get to exploring new and innovative timings, transitions, army makeups, etc.

Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment

#7
I also want to see the algorithm win on unorthodox maps. Perhaps a map they have never seen before, or one where the map is the same as before but the resources have moved.

Don't tell the player or the algorithm this, and see how both react, and adapt. This tells us a great deal about the resiliency of abilities.

Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment

#8

When Watson won at Jeopardy, one of its prime advantages was the faster reaction time at pushing the buzzer. The fairness of that has already been hashed out elsewhere, but..... We already know that computers can have superior micro and beat humans at Starcraft through that(1). Is DeepMind going to win by giving themselves a micro advantage that is beyond what reasonable humans can do? (1) https://www.youtube.com/wat…

Alternatively, http://www.youtube.com/watch?v=DXUOWXidcY0&t=0m50s

Re: DeepMind and Blizzard Open StarCraft II as an AI Research Environment

#9
post #2

Any predictions for how long it will take for an AI to win against the world's best player?

AI can already win against the world's best player now. It's just a question of whether they can win with human-level micro.

Do you have a citation? As far as I know, existing AIs do not stand much of a chance again humans [1]. My understanding is that even if AIs can beat humans is small skirmishes due to superior micro, they lose so badly at macro that it simply doesn't matter.

[1] http://spectrum.ieee.org/automaton/robotics/artificial-intel...

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