A Critical Analysis of the Subscription Economy
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Re: A Critical Analysis of the Subscription Economy
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#5I like the subscription model, especially if it has a free tier, because passionate customers can support the developer team and subsidize less passionate users
Re: A Critical Analysis of the Subscription Economy
#6As a counter point, I hope that by paying a subscription, I get a continuous stream of small patches with bug fixes, security updates, and design improvements. I like the subscription model, especially if it has a free tier, because passionate customers can support the developer team and subsidize less passionate users
But you do realize that the subscription model is exactly the thing that removes the incentive to do that, right?
Re: A Critical Analysis of the Subscription Economy
#7As a counter point, I hope that by paying a subscription, I get a continuous stream of small patches with bug fixes, security updates, and design improvements. I like the subscription model, especially if it has a free tier, because passionate customers can support the developer team and subsidize less passionate users
That doesn't require a subscription. Plenty of companies offer a permanent purchase that comes with a year of updates or all minor-version updates or similar.
The option is there to treat it similarly to a subscription, but importantly you never have to pay and what you already own can never be changed or taken away.
Re: A Critical Analysis of the Subscription Economy
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#9I don't like the subscription model because in the end, for multiple subscriptions, it all adds up and ends up being more expensive. And that after spending a lot of money on a subscription you still don't own the software.
(Not to mention "season passes" for games.)
Re: A Critical Analysis of the Subscription Economy
#10Sure, they provide revenue that can support security fixes - but at the cost of decimating the incentive to improve features to generate upgrade revenue.
After all, if spending more on development doesn't raise revenues much, but cutting down to a skeleton team of maintenance developers means that subscription revenue is almost pure profit, there'll always be investors pushing for that.
Seems to me that invites our industry to stagnate and stop producing value, if you don't need to make a better product in order to bring in revenue.