A Generative Approach to Simulating Watercolor Paints
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A Generative Approach to Simulating Watercolor Paints
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Re: A Generative Approach to Simulating Watercolor Paints
#2Here's another approach, made interesting by its use the connection machine [1], whereby an attempt is made to simulate the diffusion of pigments though paper.
[1] https://pdfs.semanticscholar.org/72ab/54ecaaf7458853bd441b94...
Re: A Generative Approach to Simulating Watercolor Paints
#3Re: A Generative Approach to Simulating Watercolor Paints
#4Really awesome effect! If author is here, would love to hear more about the 'deformation function' mention - is it a fractal height-map type approach that splits each line of polygon and deflects?
Re: A Generative Approach to Simulating Watercolor Paints
#5I can see the fascination of this problem. There are so many ways to approach it, from addressing the physics, to higher level attempts to get the right look. Searching around, it seems to have justifiably caught the imagination of many. Here's another approach, made interesting by its use the connection machine [1], whereby an attempt is made to simulate the diffusion of pigments though paper. [1] https://pdfs.seman…
Re: A Generative Approach to Simulating Watercolor Paints
#6Really awesome effect! If author is here, would love to hear more about the 'deformation function' mention - is it a fractal height-map type approach that splits each line of polygon and deflects?
Author here. Thank you! Yes, I think you have the basic gist of it. Split each line, then move an endpoint. There's nothing too complicated about the algorithm, the trick is really around fine tuning all of the possible parameters. If it's not obvious, my approach is purely going after aesthetic effects.