Liquid fun (2014)
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Liquid fun (2014)
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Re: Liquid fun (2014)
#2This project is 3-4 years old and the last commit was 2 years ago.
Re: Liquid fun (2014)
#3This project is 3-4 years old and the last commit was 2 years ago.
By comparison Box2D is actively maintained: https://github.com/erincatto/Box2D/commits/master
This is the problem when you fork a project. :/
Re: Liquid fun (2014)
#4I can't wait til this sort of thing is common in 3D.
Re: Liquid fun (2014)
#5I can't wait til this sort of thing is common in 3D.
It's brutally expensive, unfortunately. Moving from 2D to 3D you go from needing O(n²) particles to O(n³) particles to fill a box. That's an awful increase in complexity, and it really limits the size of what you can do.
With that said, NVIDIA has a boatload of money, top-notch hardware skills and fluid simulation experts like Matthias Müller-Fischer working on the problem. NVIDIA Flex[1] is amazing to behold.
Re: Liquid fun (2014)
#6This project is 3-4 years old and the last commit was 2 years ago.
Ok, we'll split the difference and call it 2014.
Re: Liquid fun (2014)
#7Even better in 3D: http://david.li/fluid/
Re: Liquid fun (2014)
#8Even better in 3D: http://david.li/fluid/
Ohhh old school, FLIP was fun! David should upgrade to APIC.
Re: Liquid fun (2014)
#9Even better in 3D: http://david.li/fluid/
The performance of this on my laptop invariably blows my mind
Re: Liquid fun (2014)
#10Nice. Is there anything like this for simulating gas? I want to make a 2D simulation of an internal combustion engine.